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Messages - ruzackovich

#16
Releases / Re: [A14] Mending
August 10, 2016, 12:20:33 PM
Quote from: Monzer on August 10, 2016, 05:15:00 AM
nice mod I tried easy mending works great . I use High Caliber mod and I don't think it works with it
i using high caliber and easy mending , everything fine ,no issues at all, try striping one by one, that's how i troubleshooting the problem. dont forget to put it back before strip another ones , keep doing it until you find wich mod got conflict ."owh man!, that is really pain in the *ss..!", yup it is!, cause there is no mod can do conflict checkers .
#17
Outdated / Re: [A14] Muzzy-Utils (updated 2016-08-09)
August 10, 2016, 08:07:54 AM
However, killface just said a few messages away that he'd be adapting my code into his mod. Once he finishes the integration, you won't be needing my mod anymore. I can't really do anything much about the compatibility issue myself.
[/quote]

Ouch , my bad . sorry about that, should be i check it first. reason to use killface mod if colony getting over 20, the icons bar getting too smaller , with my 16 inches monitors that things become nightmare ..so i resized it bigger with it. and with your mod its like shortcuts  too keep tracking colony mood ,
#18
Outdated / Re: [A14] Muzzy-Utils (updated 2016-08-09)
August 09, 2016, 08:08:11 PM
It dont showing any mood mod, i using killface mod colonists  bar @ https://ludeon.com/forums/index.php?topic=20771.msg228264#msg228264 , either before or after his mod, still not working , is it having compatibility issue with it ?
#19
Quote from: BaconBits on August 09, 2016, 12:53:50 PM
Ok, I put both types of fireplaces in one mod. Let me know if you have any problems.
WOW , that's fastest things i ever seen , i testing it right now. if there is problem i will let you know , if it's not  its mean i on enjoying it.  ;D ;D lol.nuh either way  i will  tell you soon .
EDIT ;  i tested and nothing seems problem , everything just fine , nice job.
#20
Wood fuels very useful if using map with tree available . but it's useless if playing in tundra map. where the trees is nothing availability. can you put both version in 1 mod ?
#21
Quote from: Drusek on August 07, 2016, 11:55:07 AM
There is ExtendedSurgery from Skullywag - you can remove some body parts using that. One of them are pelvis and spine - removing on of those also keeps your prisoners in bed ;)
yup, i agree with that , that's a higher risk things to do. mostly i kill them ,but i need them alive, so chopping is the simplest things, ha ha :D (sounds extremely )
#22
is v 701 compatible with EdB Prepare Carefully.??
#23
a14 helm please , no helmet so hell met me. to dark for caveman and wasting too much woods and works for digging mountains at night .
#24
usually i chopped every prisoners legs before they'll cause riots , why now there is no options to do that in the health bill menu ? i use epoe mod too
#26
finally some heater. make my tribalism become perfect . awesome mod, anything ideas who is not use electricity ?
#27
very much useful . because my training pet always cross ridiculously  in the line of fire and died in silly way. by the way i train my pet for rescue only. the doctor and pet staying away from behind combatant

edit:
bad news: there is a bug with trader. they muffalo and all store pet. stuck at the edges off map. sometimes the trader not move away from my base, untill they all die starving.
good news : i collect every thing I sold, include my money   ;D ;D
#28
reserved
#29
Outdated / Re: [A14][Modlist] RD's QoL Mods & More
July 27, 2016, 04:37:16 AM
thanks for batteries , there's quotes about "size doesn't matter as long its functional ". ..
#30
any chance to go update @ a14 ?