Quote from: Monzer on August 10, 2016, 05:15:00 AMi using high caliber and easy mending , everything fine ,no issues at all, try striping one by one, that's how i troubleshooting the problem. dont forget to put it back before strip another ones , keep doing it until you find wich mod got conflict ."owh man!, that is really pain in the *ss..!", yup it is!, cause there is no mod can do conflict checkers .
nice mod I tried easy mending works great . I use High Caliber mod and I don't think it works with it
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#16
Releases / Re: [A14] Mending
August 10, 2016, 12:20:33 PM #17
Outdated / Re: [A14] Muzzy-Utils (updated 2016-08-09)
August 10, 2016, 08:07:54 AM
However, killface just said a few messages away that he'd be adapting my code into his mod. Once he finishes the integration, you won't be needing my mod anymore. I can't really do anything much about the compatibility issue myself.
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Ouch , my bad . sorry about that, should be i check it first. reason to use killface mod if colony getting over 20, the icons bar getting too smaller , with my 16 inches monitors that things become nightmare ..so i resized it bigger with it. and with your mod its like shortcuts too keep tracking colony mood ,
[/quote]
Ouch , my bad . sorry about that, should be i check it first. reason to use killface mod if colony getting over 20, the icons bar getting too smaller , with my 16 inches monitors that things become nightmare ..so i resized it bigger with it. and with your mod its like shortcuts too keep tracking colony mood ,
#18
Outdated / Re: [A14] Muzzy-Utils (updated 2016-08-09)
August 09, 2016, 08:08:11 PM
It dont showing any mood mod, i using killface mod colonists bar @ https://ludeon.com/forums/index.php?topic=20771.msg228264#msg228264 , either before or after his mod, still not working , is it having compatibility issue with it ?
#19
Outdated / Re: [A14] BaconBits' Mods [Home of the Fireplace Mod] (Updated 08/08/16)
August 09, 2016, 02:54:16 PMQuote from: BaconBits on August 09, 2016, 12:53:50 PMWOW , that's fastest things i ever seen , i testing it right now. if there is problem i will let you know , if it's not its mean i on enjoying it. lol.nuh either way i will tell you soon .
Ok, I put both types of fireplaces in one mod. Let me know if you have any problems.
EDIT ; i tested and nothing seems problem , everything just fine , nice job.
#20
Outdated / Re: [A14] BaconBits' Mods [Home of the Fireplace Mod] (Updated 08/08/16)
August 09, 2016, 07:08:34 AM
Wood fuels very useful if using map with tree available . but it's useless if playing in tundra map. where the trees is nothing availability. can you put both version in 1 mod ?
#21
Releases / Re: [A14]DESurgeries (treat them before you start to amputate!) - 24/07/16
August 08, 2016, 04:21:26 PMQuote from: Drusek on August 07, 2016, 11:55:07 AMyup, i agree with that , that's a higher risk things to do. mostly i kill them ,but i need them alive, so chopping is the simplest things, ha ha (sounds extremely )
There is ExtendedSurgery from Skullywag - you can remove some body parts using that. One of them are pelvis and spine - removing on of those also keeps your prisoners in bed
#22
Releases / Re: [A14e] Crash Landing (v7.01) (07-08-2016) Scenarios
August 08, 2016, 11:51:48 AM
is v 701 compatible with EdB Prepare Carefully.??
#23
Releases / Re: [A13-A14] Rikiki's M&Co. => MMS V14.0 (02-08-2016)
August 07, 2016, 09:50:17 AM
a14 helm please , no helmet so hell met me. to dark for caveman and wasting too much woods and works for digging mountains at night .
#24
Releases / Re: [A14]DESurgeries (treat them before you start to amputate!) - 24/07/16
August 05, 2016, 06:51:19 AM
usually i chopped every prisoners legs before they'll cause riots , why now there is no options to do that in the health bill menu ? i use epoe mod too
#25
Releases / Re: [A8e-A13] Rimfire - vanilla style gun mod (v2.0 / 18.04.2016)
August 04, 2016, 06:40:42 PM
a14 ??
#26
Outdated / Re: [A14] Fireplace Mod V1.10 (Updated 8/04/16)
August 04, 2016, 06:37:56 PM
finally some heater. make my tribalism become perfect . awesome mod, anything ideas who is not use electricity ?
#27
Outdated / Re: [A14]Stay! - remove pets following master behaviour
August 02, 2016, 09:37:37 AM
very much useful . because my training pet always cross ridiculously in the line of fire and died in silly way. by the way i train my pet for rescue only. the doctor and pet staying away from behind combatant
edit:
bad news: there is a bug with trader. they muffalo and all store pet. stuck at the edges off map. sometimes the trader not move away from my base, untill they all die starving.
good news : i collect every thing I sold, include my money
edit:
bad news: there is a bug with trader. they muffalo and all store pet. stuck at the edges off map. sometimes the trader not move away from my base, untill they all die starving.
good news : i collect every thing I sold, include my money
#29
Outdated / Re: [A14][Modlist] RD's QoL Mods & More
July 27, 2016, 04:37:16 AM
thanks for batteries , there's quotes about "size doesn't matter as long its functional ". ..
#30
Outdated / Re: [A13] Scheduled Caravans with Supply & Demand
July 27, 2016, 03:48:57 AM
any chance to go update @ a14 ?