Quote from: Zakhad on November 26, 2016, 06:18:49 AM
Why do "Normal" prisoners randomly turn into abominations? Why does this happen, and why can't I prevent it?
I'm not talking about the drop pod event, that makes sense and I can understand why that happens but this is not the case.
I just had a colonist I imprisoned for throwing a tantrum 2 minutes later I get the "something strange event" on the very same colonist whom I've had for years and now randomly turns into an abomination what is this?Is there an entry or something I can change/remove in the save file?
Edit: The only finding I've had was when comparing the Def of a normal colonist to the victim I noticed that the <kindDef>GrenadierDestructive</kindDef> instead of <kindDef>Tribesperson</kindDef> Changing that seemed to have fixed it.
I dislike the event because It doesn't make sense, It's not like the said person injected themselfs with the G virus or something :/ https://www.youtube.com/watch?v=Dzr1hmWIWaw - now that'd make sense lol!
Well the abominations it seems are based on the thing which in the movie even if a tiny cell of the thing gets into a persons body it will within hours transform them into a thing. (I know this doesn't really explain anything just wanted to add some lore :p also be glad they are not 100% like the thing only thing that can kill the thing in the movie is fire or explosions lol)