They are both turned on and the cr patch is loaded after the base mod. I cleared the debug log, built the object and it appeared to look fine, saved and reloaded the world. The message hasn't reappeared since I removed CaveworldFlora.
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Outdated / Re: [A13] Mod MEGA PACK - reloaded
June 14, 2016, 04:18:16 PM
I think the mod that is at fault is CaveworldFlora, at least in my case.
I turned on the developer mode and logging in the options and unity couldnt load the texture for ED-Embrasures (but that worked regardless) and failed to load CaveworldFlora.
Can someone else delete/move CaveworldFlora, start a new game, quit then try to load it? So we can see if it really is this mod and it's not just something on my end.
I turned on the developer mode and logging in the options and unity couldnt load the texture for ED-Embrasures (but that worked regardless) and failed to load CaveworldFlora.
Can someone else delete/move CaveworldFlora, start a new game, quit then try to load it? So we can see if it really is this mod and it's not just something on my end.
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