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Mods / [Mod Request] Improved outfit config
October 13, 2015, 07:21:44 AM
Hello all,

Currently, when colonist going to change new part of outfit (for a replacement depending on the outfit rules) he finds the closest apparel as I understood.
But it would be more convenient and useful, if he was looking for the best by quality clothes in firstly within the outfit rules

I think it's because backpack used now for hauling but without verification for WorkGiverDefs or something like that. So when colonists trying crafting\ get meat for training animals\ change outfit etc.  all items going  forever into backpack until it is filled...
I have not tested and I have no experience in the creation of mods, but I think almost guessed the reason)
Outdated / Re: [A11] Will_It_Dirt?
September 02, 2015, 12:10:14 PM
a12 update will be?
I was wrong. It is not related to this mod
where I can found 2.7.1 version? Because seems like after update to 2.7.2 , with outfit configuration my colonists doesn't see most of apparel (which can be crafted) from aparello mod  :(
It seems that MAI really like beer  :-\
Outdated / Re: [MOD] (Alpha 9) Glassworks IIX
February 28, 2015, 07:40:07 AM
it would be cool if you  add dooropen speed for the glass materials more then wood  (which at now the fastest - 120%) . 150-200% for example
Yes of course. Use it at your own discretion.  just for this goal  I attached  8)
I like this mod, but base for vulcan cannon I changed for myself. If interesting, I attached it . I found this image in google  (seems like it's some gizmo) and slightly changed and corrected. not a perfect job of course, but it looks like not bad

[attachment deleted due to age]
I had some errors but these not related with this mod and not caused the same lags before.

Also I use 275x275 map size (which not recommended) and at this moment I have lots of different items on the map
And game restarting seems like slightly helped. And if screen not focused on the factory, it's helps also (and if screen movement only in pause) And yep, after turning off the factory, all lags are gone

I remember that in the Alpha 8 were similar lags, but latest mod updatings seems like  to fix these problems. Last time when I was playing in the alpha 8 I had a lot of conveyors and there was no lags
Seems like you missed apparel for teleporting . In the alpha8 it was possible  :-\
after I made a small factory like in attachment
I started to have a stable lags (freezing every 1-2 seconds on max speed)  :'(

[attachment deleted due to age]
It possible to hide tips about squad name and so on which displayed on the top  of colonist figurines?

And reset the destination?
Releases / Re: [MOD] (Alpha 8) Glitter Tech v0.8
February 18, 2015, 01:48:55 PM
Install the latest update - seems like additional extended surgery (carbon legs\arms and bionic exoskeleton doesn't appears in the body update dropdown list (crafted vanilla bionic arm\leg works correctly) Maybe some another also, but not tested yet  :(