Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - bullet

#46
Complex sentences  is still not easy for me. Excuse me for my clumsy English. But yes, the point is that the bots are not controlled and therefore quickly die during the clashes. Maybe I did not quite understand your point, but they are not so free, if you count the cost of resources and their life expectancy. In any case, I not criticize and just trying to help to improve your work.  :-X

Also I noticed that bots can get short circuit like the battery in the rain. But still not convinced that this is so (it's happened couple times and I'm not quite sure of the reason)  ???
#47
nearly forgot to say - very good mod )
But " Fixed: Dead bots cause bad thoughts" not quite working. When a bot dies, I still crying and looks upset. Maybe a need some of controlling? because  a very hardworking guys and they do not care about feuds with pirates and former relatives.  For some it's just a crawler-hauler \ gardener 1-2-3, but for me it's Bob, Bill, Mr. Crab .. Bill's wife returned to him, Bob perfectly plays the guitar. Mr. Crab finished evening courses and wants to resume his studies at the institute. very good guys, they should not be dying  so stupid. It's not fair.
May be we needs some a simple beacon that when turning on, can to help them forget about their affairs and get some rest beside him until everything settles? maybe it's can be resolved with new personal settings of  global  work searching...

By the way, notice that their angry relatives have a weakness for the  meals, especially to a draw packaged survival meal. Maybe because it's yellow. yeah. I can understand them - nice color.
Looks especially funny if they did not have time to eating a meal because found a new target for the beating. Then they run with food as with the flag. Maybe need to wean them from it? well, or give them flags ... yellows probably
#48
cool, went to test )
#49
unfinished AIChip sometimes appear in the drop pods  and causes some errors and glitches interface
#50
also faced such problem. Try to use a dresser several times, apparel for repainting may vary
#51
I thought that the storyteller just is planning a certain type of event, such as a raid from any fraction or some undefined illness, etc. Unfortunately I do not know exactly how it works in reality...  well, just "Curiouser and curiouser" )
#52
Quote from: Sadler on January 13, 2015, 09:34:39 PM
Quote from: bullet on January 13, 2015, 08:37:30 PMIt seems that the disease icon appears a few days before the moment when colonists really get sick malaria :P
Oh, I see. I think it's because malaria has some sort of hidden phase that cannot be diagnosed, but my mod catches it. That's kinda cheaty, so I will fix that in the next version of my mod.
or, as I understood, storyteller planning all event ahead of time and your mod just sees this. In any case, is not the most terrible bug. One can easily imagine that this is simply a manifestation of initial symptoms  :P
#53
It seems that the disease icon appears a few days before the moment when colonists really get sick malaria :P
#54
It would be cool if you added option:
change displaying order of the colonist positions in the review tab and respectively, in the colonist status bar
#55
Maybe it makes sense to add the optional choice for all animals, not only for boomrats?
And add option "9999" for range  :P
#57
Outdated / Re: [MOD] (Alpha8) Colonial Marines
January 11, 2015, 11:13:24 AM
looks very cool!
A couple of questions, if you don't mind:
units of other factions may spawn with these things? ( and what should be changed to avoid this?)
How about crafting process of these  things?
#58
Sorry if this question was already. How about compatibility with other mods (like MAI \ Miscellaneous) and mods with integrated embrasures? wouldn't it be duplicated or some bugs\lags?

I really like the idea about walls and I am just delighted with of the Droids, but other features are not well suited to my style of play. Is it possible to turn them off? Perhaps it's easy to delete some files or part of some code without  getting bugs?
#59
it would be cool for AutoTrader to add the option of selecting the material from which  should be made  items for selling\buying.
And I not found a club and tribalwear for choosing. Also about "add item" option, seems like in search field  the cursor always jumps to the beginning. Because of that not easy to write a whole word.
#60
Is it possible to remove the siege type from the enemy raids?