I don't have any numbers from the raws, but I do have some rough empirical values derived from actual transactions. Preliminary results below.
Sculptures are, indeed, an exception to the rule when made from large materials, stone in particular. However, small materials such as uranium, gold, and silver, appear so far to be very much unprofitable; take for instance a superior small silver sculpture, which sold for 940 silver1. The raw materials were 70*20=1 400 silver, amounting to a net loss of 460. A masterwork sculpture of the same material sold for 1 8782, netting a profit of 478, but without a legendary artist, such items are exceptions rather than the rule.
Stone, on the other hand, does seem to be a potential source of profit. 135 stone bricks could be bought in one case for 1.373 per brick, for a total raw material cost of 184.95 silver. The resulting normal granite sculpture made from said bricks was sold for 560 silver. This leads to a net profit of 375 silver, over double the initial investment! The downside to this, however, is that while, for instance, large sculptures most materials take little work to make (ranging from 560 for wood to 1 600 for plasteel) stone bricks take a wholloping 3 611 work to make4. So, the savings in materials are diminished somewhat by the cost in labor, though I couldn't say whether such a tradeoff is worth it.
In short, art does seem to be a valid export, at least for stone. Research is ongoing for other, more exotic materials, and the wiki seems to indicate that uranium may be profitable as well, however I'm still waiting for confirmation on that. (Come one, you darn bulk traders. I need me mah uranium!) Cloth is always reliable, and something as simple as selling corn also seems to be profitable, if done in bulk. Hopefully we can find some more interesting ways to make money, though, especially if you need that steel for your ship.
If you don't have any traders, the best way to get steel might be to melt down their low-quality weapons. It's a waste financially, but if you don't have anyone to trade with, that might be what you have to work with. I will note, in case anyone else is like me and never bothered before, that disassembling mechanoids is crazy profitable; components and plasteel. Almost makes me wish for an attack...
Also, thank you for the compliment, Rim Soldier! I hope to have another, more extensive one up in time. Just gotta record all the raw data for it. >.>
1: Data taken from the survey results at https://docs.google.com/spreadsheets/d/1QK82OL72nri6z-5EwWqMj4YYdbGHO5J4UtUHivDQCHc/edit?usp=sharing
2: ibid
3: ibid
4: Rimworld wiki at http://rimworldwiki.com/wiki/Large_Sculpture
EDIT: Addressing reply
Sculptures are, indeed, an exception to the rule when made from large materials, stone in particular. However, small materials such as uranium, gold, and silver, appear so far to be very much unprofitable; take for instance a superior small silver sculpture, which sold for 940 silver1. The raw materials were 70*20=1 400 silver, amounting to a net loss of 460. A masterwork sculpture of the same material sold for 1 8782, netting a profit of 478, but without a legendary artist, such items are exceptions rather than the rule.
Stone, on the other hand, does seem to be a potential source of profit. 135 stone bricks could be bought in one case for 1.373 per brick, for a total raw material cost of 184.95 silver. The resulting normal granite sculpture made from said bricks was sold for 560 silver. This leads to a net profit of 375 silver, over double the initial investment! The downside to this, however, is that while, for instance, large sculptures most materials take little work to make (ranging from 560 for wood to 1 600 for plasteel) stone bricks take a wholloping 3 611 work to make4. So, the savings in materials are diminished somewhat by the cost in labor, though I couldn't say whether such a tradeoff is worth it.
In short, art does seem to be a valid export, at least for stone. Research is ongoing for other, more exotic materials, and the wiki seems to indicate that uranium may be profitable as well, however I'm still waiting for confirmation on that. (Come one, you darn bulk traders. I need me mah uranium!) Cloth is always reliable, and something as simple as selling corn also seems to be profitable, if done in bulk. Hopefully we can find some more interesting ways to make money, though, especially if you need that steel for your ship.
If you don't have any traders, the best way to get steel might be to melt down their low-quality weapons. It's a waste financially, but if you don't have anyone to trade with, that might be what you have to work with. I will note, in case anyone else is like me and never bothered before, that disassembling mechanoids is crazy profitable; components and plasteel. Almost makes me wish for an attack...
Also, thank you for the compliment, Rim Soldier! I hope to have another, more extensive one up in time. Just gotta record all the raw data for it. >.>
1: Data taken from the survey results at https://docs.google.com/spreadsheets/d/1QK82OL72nri6z-5EwWqMj4YYdbGHO5J4UtUHivDQCHc/edit?usp=sharing
2: ibid
3: ibid
4: Rimworld wiki at http://rimworldwiki.com/wiki/Large_Sculpture
EDIT: Addressing reply