Quote from: Gohihioh on June 27, 2017, 02:22:15 PMThis would be an excellent change; It's not uncommon for me to cancel a caravan then immediately reform because I forgot to grab something, or because while the loading was going on, something else I wanted to sell was produced.
I would suggest that caraving shouldn't be a process that can't be change while in progress.
QuoteI think this is already the case? I've always noticed they pack the animals first, then go get items for themselves to carry last.
And I would add priority - first haulers pack animals, when animals are packed, pawns who will be part of caravan will go take their items(if they take everythiang they need they will carry on to their dailt duties).
Quote
When everyone has everything then were supposed to take, they group and will be ready to leave map(when they group there will be a new caravan tab, games will notify us if anything was change - for example pawn died and won't be part of caravan, or some items were mising and were not added - game will ask if we want to change or add any items - if we do, process starts from begining but without unpacking items we already hauled - when they finish process - they will group and game will ask us again what has change, what we are have taken and if we want to leave now.
YES. This would be the best change. Load everything up, then wait to leave until told. In the mean-time, they'll go about their regular day, eating, joy activities, sleeping; While this could be exploited somewhat, I think the QoL changes this would make would outweigh any exploityness.*
* The only real exploits I can think of are:
1. using the caravan to move objects on the map, but this is already possible, merely annoying; Plus, why would this even be considered a bad thing? To limit exploityness, maybe give it a 10-12 hour time limit before the caravan auto-cancels.
2. Carrying items useful for combat; I've seen mentions of pawns being able to basically switch from melee to ranged while on caravan; But given that I feel that the Sidearms mod should be integrated into Vanilla, I don't know that I really consider this much of an exploit; Maybe give a movement/coordination penalty if carrying more than a few items.