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Messages - stopkillingtheplanet

#1
I have a mid 2012 MacBook Pro with intel hd 3000 integrated graphics and this game works great. I've had a few drops in frames after 5 year colonies on a large map but really nothing too bad.
#2
Personally, I love combat animals but I use them not for direct combat for reasons others have stated. Instead I use them so no raider escapes. The way I set my base up is having a room at the end of my killing plane that raiders enter from and when they begin to flee or if something has gone wrong. I come out with all my animals from behind and release them upon my enemies. Rarely does a raider escape, especially if I have a couple of fast animals like cougars to chase them down. Also, I mostly enjoy melee combat. I do use guns to shoot a couple of volleys as the raiders approach but then I send them back to a safe spot where they won't fire or to pick up a melee weapon and prepare for close combat.
#3
General Discussion / A couple of questions or something...
September 14, 2016, 04:55:27 PM
Why do colonists get an instant hangover as soon as they get the drunk buff? Shouldn't that not happen until the current state of drunkness is over?

Also, Im playing randy random on the second hardest difficulty, is it supposed to be so much easier than cassandra which is the only one I've played until now. I think I've had 4 raids total over the first year. For some reason i thought he was supposed to be the hardest storyteller. Not true?

Drugs are awesome. Ha. Rimworld.

There was something else but can't remember. Stand by. And preemptive thanks for responses.
#4
^this is good as well
#5
Hi! First time posting. I love this game. For real. Probably the best game I've played in a long time. I thought I would way in on this as I find mood is a major factor of the game.

I like the posters idea of having some mood effects affecting productivity instead of leading to a poor or terrible mood. I think though any of the current mood effects could lead to a dazed colonist, but maybe of differing lengths or severity. I don't think that for everything a colonist should strip naked and wander the wilderness. On that note, why are their stripped items forbidden? Ive lost some good gear because I couldn't see where they dropped it and my haulers didn't pick it back up because it was forbidden.

Another related idea, I think berserk colonist should be toned down. A couple ways I had in mind are making only some mood effects lead to berserk e.g. family, friends, or pets dying. Or at least some types of colonist should be impervious to berserk and likewise some should almost always go berserk when in a terrible mood e.g. sanguine, optimist, strong willed, etc. shouldn't go berserk ever. Volatile, nervous, depressive, etc should berserk a lot.

Maybe I don't care that much. I do like the productivity suggestion though.

Great work Tynan! Thank you for an awesome game and your continued progress on improvement.