I think, for now having it as a trait while interpawn relations aren't really super fleshed out is okay. From the standpoint of having random traits and skills that can be all over the place.
Later on though, I'd imagine stuff like sexuality or hostility might be integrated in some sort of expansion on pawn personalities. They could easily become something like a sliding scale so people can run from all sorts of things on a lot of personality traits, which would free up traits to give more unique benefits or problems in the future.
At least that's how I see it, right now pawns are dice rolls on conversations and piles of skills no matter how much you dress it up. Later on that might change.
Later on though, I'd imagine stuff like sexuality or hostility might be integrated in some sort of expansion on pawn personalities. They could easily become something like a sliding scale so people can run from all sorts of things on a lot of personality traits, which would free up traits to give more unique benefits or problems in the future.
At least that's how I see it, right now pawns are dice rolls on conversations and piles of skills no matter how much you dress it up. Later on that might change.