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Messages - Chicken Plucker

#1081
Quote from: SpaceDorf on August 28, 2017, 06:08:52 PM
If you take a look at this fine specimen, you see that even the mighty astartes suffer from the t-shirt syndrome.
Below the chestplace and under the pauldrons are weak points.
This is a decission which has to be made, if the wearer of the armor still wants to move :)


. . .

The Scout Marine of the Iron Fist Chapter wearing his bright yellow T-Shirt looks eerily similiar to the Space Marines from Doom.

You keep trying to make me feel guilty for calling them T-Shirts dorfy, I know full well how OP the Space Marine gear is from Warhammer even though I don't know the lore because I used to spend too much time reading Comic Vine battle threads

Anyway here is a preview for demon events that a smart C# wizard named Viceroy is working on:


We are collaborating to make a Doom expansion
#1082
Added preview of some new textures for the DOOM demon events a modder named Viceroy is working on, he has done Horrors for A17. So far I am trying to fix UAC stuff while helping Viceroy with his textures

He can do C#, which is a blessing. Under his request I made a Gore Next and Sigil texture, he will add an event that spawns waves of demons if you fail to destroy the sigil that appears after a certain amount of time.
#1083
Releases / Re: [A17] chickens Multiproduce
August 28, 2017, 04:18:12 PM
Quote from: chicken305 on July 23, 2017, 07:29:33 PM
i will look for another upload site after my vacations then, since many of you struggle with it :)

Hi chicken, chicken here, I think your mod is one of the best chicken mods for Rimworld, as someone who used to use Mediafire for mods, I suggest Google Drive if you have Gmail since it's faster and free. You can even upload new versions without having to change the link everytime.

Most of all, it's pop up and ad free.

Edit: I just realized you replied during July and you haven't kept your word about vacation, rip.

Edit edit:
Here is a reupload to Google drive if anybody wanted it so bad without pop-ups. As of this post, this mod has not been updated yet.

[A17] Chickens Multiproduce
Google Drive Download
#1084
updated the Marine Corps mod, fixed PT Belt errors caused by bad ingredient coding. I also have updates coming soon for the DOOM kit
#1085
You just brought a game changer Dorf, I was torn for a name since I don't play doom (gasp). Please have mercy and do not pluck me, they look so much like T-Shirts, the fact that it has a hole slit for Abs make it so impractical

Anyway, okay. I will make the marines called UAC Marines with their sub-name being 1st Battalion, Rip and Tear since there will be a lot of them now.


Quote from: CyanSam on August 28, 2017, 07:32:33 AM
I have played DOOM 2016 and can say that a military-esk name for ( I guess the UAC faction? ) wouldn't be bad but, calling them the UAC would be the better way to go as the name in the poll are sort of nicknames for the doom guy and it's better for consistency.
As for other factions I've seen in WIP section of forum that you have included the symbol of The Night Sentinels as well as the UAC and demons, that would be really cool to have all 3 of them together.

I was going to separate the UAC and the Marines, but everything is sorted now thanks for all your feedback, I am working on UAC implants to make UAC people have superhuman sneaky peaky stuff
#1086
Quote from: CyanSam on August 27, 2017, 05:35:19 AM
Gotta say this is very big and awesome.
Maybe you can get help from jecrell for demons and coding and stuff, he definitely knows a lot about how to mod weird things into rimworld.

I'd love nothing more than to learn and make stuff with the big J man, but he is very busy with his own mods I could barely get a reply in his Discord for questions about coding, rip (and tear)

Quote from: Techgenius on August 27, 2017, 03:13:32 PM
You're a unstoppable modding machine

I wish,  more like a stoppable modding chicken but thank you for your support, I am motivated now!
#1087


I made a sneek peek of progress with UAC equipment, I need opinions on whether I do a separate "UAC" Kit or put all of this stuff together in the DOOM kit and hope nobody complains that I tainted their beloved classic stuff with icky icky Doom 2016 stuff (lol praetor suit, rip)

This is not all I have done, there are more weapons I might cut such as the lightning gun
#1088
Quote from: CyanSam on August 26, 2017, 03:22:15 PM
Quote
Question to anybody reading, does it make sense to add DOOM 2016 weapons even though they're the same as the classic? They just have different sounds and models

I would really appreciate if you added DOOM 2016 weapons instead of classic ones, I know they are classic and all that but you know... it doesn't make sense to me having praetor suit with "classic" DOOM weapons.

edit: also DOOM 2016 weapons look cooler in my humble opinion.

I figured since Doom was a 2D game and the classic Doom armor looks like an impractical bright green looking T-Shirt, the Praetor suit was the best way to go. I will keep the classic weapons BUT..

I am working on UAC armors and stuff, this can have the Doom 2016 weapons, not sure if it will be added into Doom Kit or not. Maybe just leave it on their own faction mod

Edit: Not sure about adding all Doom 2016 weapons, they will be duplicates for classic Doom stuff
#1089
Quote from: SpaceDorf on August 25, 2017, 05:19:27 AM
Quote from: ChickenForcer on August 24, 2017, 12:30:20 AM
Hey Dorfy, I am willing to help with the textures. These are the space marines of Warhammer right? I am not in the know of the lore so I'm not aware of all the buzzwords involving them

Yup, they are .. for armor and stuff there is a pretty cool set around already, thanks to TrashMan,
but buildings and ressources would be neat.

D'aww man, I am only good with armor and clothing textures, decent with buildings but in this case if I didn't know the lore it will be a problem

Do you have concepts of what the buildings look like?
#1090
     


Current progress!
05/09/2017

DEMO Download

03/09/2017
UAC is finished! Post production process, need to finalize things

UAC Features
- The Union Aerospace Corporation, in the Rimworld for shady reasons
- UAC Traders! They sell things absolutely cheap, massive stocks, massive wealth
- UAC Outfits, lab coats, armors, business suits
- DOOM 2016 weapons with official sounds (inb4copyright)
- UAC Buildings, nanobeds, hydroponics, MFS Cells
- UAC Bionics, brain implants
- More soon..







01/09/2017


28/07/2017


26/08/2017

Planned features:
- Doom armor and weaponry expansion
- Doom factions
- Classic Doom music to play during raids


Factions:
- UAC Faction with Space Marines
- Doom Demons faction (possibly not gonna happen if coding skills aren't good enough)

Items:
- UAC jumpsuit (can't decide if it should be speedskin or not)

Status: FINISHED!

- UAC armor and helmet

Status: FINISHED!

- Doom 2016 weapons

Status: FINISHED!

- UAC and Doomfighters armorer table:
 
Status: FINISHED!

Learning checklist:
- Weapon and Clothing coding
Coding Knowledge: Good nuff, have experience from many small mods

- Faction Defs
Coding Knowledge: Decent, already made a human faction before.

- Creatures
Coding Knowledge: Zero, can learn.

- In-game music addition
Coding Knowledge: Zero, can learn.

- Faction base custom names
Coding Knowledge: Viceroy, C# Morpheus doing C# work!

Need to dos:
- Need to learn Doom Lore (never played any Doom game in my life, rip)
- Need to have a list and sprite sheet of all monsters from classic Doom
- Need to learn UAC Lore
- Learn C# if possible, only one tutorial from Jecrell known and it's got nothing to do with factions. <-- Learning C# with help of Viceroy
- Develop texture kit for creatures for ease of creation
#1091
Quote from: RetPaladinlol on August 26, 2017, 03:23:19 AM
This mod looks great, you've outdone yourself Chicken. I love me some Doom 2016, that game was such a blast to play!

You are too kind, I have D_Unit to thank for his Doom weapon mod that gave this mod life


Question to anybody reading, does it make sense to add DOOM 2016 weapons even though they're the same as the classic? They just have different sounds and models
#1092
Quote from: sirgzu on August 26, 2017, 06:43:54 AM
Hey well done on the updates :) one suggestion since I think about it:
make the download links bigger

Here you go everything is bigger and bolder now
#1093
Just did a hotfix for a problem with the Marine Corps 1.46 update, there was a category error, not sure if it's save breaking but I hope not. All done

Edit: Not all done, just fixed a few SAS items inconsistently unrenamed, now all done. pls? pls.
#1094
Mass update, that was a nightmare. I hate modsync ninja because it delays everything, hate is a strong word.

I'm sorry to anybody who actually has to install my mods manually daily, but I hope you understand its worse to update them daily.

The following mods have been affected:
- SAS, Spetsnaz and Marine Corps Kit
- DOOM Kit (Chainsaw update)
- Deadpool, Deathstroke, Ghillie suit and Prisoner outfits
- T-45b Power Armor
- Faction: Umbra Company

All have been fixed to have item names fitting to the vanilla style and less capsy, I have also balanced the industrial grade armors slightly to add less accuracy stats and to have a more realistic protection.

The prisoner outfit no longer slows down prisoners, and all the kit mods now allow NPCs to use weaker and common weapons such as the AK47 and P90 while restricting the more faction exclusive gear like dress blues from NPC use. I am tired, modsync ninja pls stap.
#1095
Outdated / Re: [A17] The DOOM Kit
August 25, 2017, 09:43:41 PM
Quote from: Crow_T on August 25, 2017, 05:42:38 PM
This is so cool, +1 for the chainsaw- who needs prisoners with limbs anyways? I imagine you'd need chemfuel as one of the ingredients to craft one.  ;D

Updated, just added the chainsaw, it's pretty stronk. I made the requirements only 1 component with some metallic ingredients, I didn't include chemfuel since I hate chemfuel, sry men.

Just a general note to people who use my other mods, the DOOM kit has made me realize how super unbalanced my other stuff is, I will update everything soon since nothing Spacer has a good excuse to be OP, also gonna be renaming everything to fit vanilla naming