Quote from: Zombra on July 28, 2016, 02:26:41 PM
Some of the events could definitely use some sprucing up. I kind of like Mysterious Blight as is actually. But it is very weird for a colonist to spontaneously develop "a touch of plague" with no other context. Shouldn't there at least be a horde of plague rats to herald the disease? A warning alert that your kitchen is getting too dirty and poses a major health risk? Something?
Well, I would definitely support that.
There are enough rats around to indeed imagine that some would carry a nasty disease, and make it a vital task for any blossoming colony to tame cats (or equivalent) that hunt those buggers down, or to trap the access to their food, or to try to otherwise eradicate them before they become a major issue. Keeping your colony clean should help too, of course.
About the "mysterious blight", I don't have knowledge of *any* disease that 100% kills crop over-night. There are always signs (parasites, the colour of the soil, the smell, etc.) that announce the forthcoming catastrophy. Measures can be taken to isolate, or destroy the diseased parts, to prevent it from spreading.
Even in the case of cricket swarms or tornadoes, which wouldn't leave much behind after their passage, fields are not left completely bare and empty. Here again measures can be taken before shit hits the fan : watching the weather for tornadoes, setting the priority on saving whatever can be harvested before the swarms move over from whatever they're devastating in the surrounding region, etc.
Anything is better but "LOL, one-hit death" events.
It is not a matter to completely remove nasty events, but to give the player at least some tools to counter them, and make even such huge setbacks at least somewhat interesting to play through, because challenging intellectually.