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Messages - Rust

#1
Depends where you are. I'm in a Temperate Forest with a year round growing period. Temperatures dropped in the high 30s to mid 50s, but my crops are doing okay.
#2
General Discussion / Re: Rimworld on Ctrl+Alt+Del
July 27, 2016, 09:19:35 PM
That's accurate to how my first Rimworld game went. Though it wasn't Turtles that got me. It was my colonists torn apart by a giant prehistoric land sloth that didn't take kindly to me trying to shoot it.
#3
I deconstructed my hall of traps after it killed two of my tribe who were trying to reset them after a raid.

I'm done with Traps until they stop tripping them themselves. It's maddening.
#4
General Discussion / Re: Fixing a cycle of despair?
July 25, 2016, 05:03:44 PM
Quote from: Tynan on July 22, 2016, 02:55:12 AM
I'm gonna balance this in next build.

For now though - let it be brutal!

Glad I came into this topic, because I've had to kick the storyteller to Chillax, but right now I'm dealing with cascading beserks from two perpetually injured pawns because they keep going beserk. Pretty soon I'm just going to tell the pawn with the SMG to gun both down and not bother dragging them back to bed.
#5
General Discussion / Melee vs Ranged
July 19, 2016, 02:18:06 PM
Well, having had numerous colonists shot in the back of the head and animals have body parts blown off, I feel I have to ask...is it better to equip them with Ranged weapons or Melee weapons? It feels like combat always boils down to melee anyway, and I'm getting tired of a dingbat with a 12 shooting skill somehow managing to put a bullet between the eyes of a comrade while trying to shoot the raider grappling with them.

Seriously, I'm thinking next game I'm doing the Lost Tribe and producing nothing but Spears and Swords. Only bow I'll have is the one given to me at the start of the game.
#6
General Discussion / Re: Traps
July 19, 2016, 09:59:57 AM
Same.
#7
General Discussion / Re: A fox?
July 19, 2016, 08:18:58 AM
Likely a mad animal. Had numerous ones. Squirrels, Hares (LOOK AT THE BONES!)....had a colonist torn to pieces by a maneating Elephant before.
#8
She's been euthanized and the colony has burned to the ground shortly after. Pirate raid throwing Molotovs, killed two other colonists, made off with my one-armed chef, and left Ruthless to his own devices, dealing with a gutshot without benefit of a doctor.

He woke up briefly to realize his hospital room was ablaze. He tried to run, but collapsed in pain out the door.
#9
She was the Hunter. It's pretty much all she was good at.
#10
Well bugger.

Now the question is do I euthanize her or let her die in peace. The Negative Moodlet is going to suck either way right now.

EDIT: Decided to euthanize after constructing a sarcophagus for her (Pirates get holes in the ground). Didn't realize until she was in that the sarcophagus was considered a work of art. Of what art...



MY HEART IS BREAKING!
#11
Sorry for all these newb questions, but this bothers me.

So my colony's chief Hunter and Animal Handler got the business end of a pump shotgun and lost a leg. I put in a peg leg and she was okay for about half a day, then needed rescuing again. Now she isn't moving from her bed at all.



Is it the Carcinoma? I hate to lose her, but the latest pirate raid claimed the arm and leg of my cook and chief doctor so I really don't have the means for long term care right now.
#12
Stories / Re: My First Successful Endeavor
July 17, 2016, 10:16:05 AM
The tribe did not make it to its first winter.

Scorpion, the chief healer and animal handler of the tribe, died from a severe infection as a result of trying to tame a Boomrat. Before he could even be buried, the Pirate Band of the Killing Party descended and prepared to siege down the small town after numerous small raids had failed.

Pig and Barga went out to fight them off and stop the death rain, leading to Pig's untimely death. The gods favor seemed to be with the tribe, however, as the careless pirates infuriated a local Grizzly.



With joyous vindication, Barga observed the Grizzly incite a panic among the pirates, leading to the explosion of one of their death rain makers. Ending the threat in spectacular fashion.



While the town was terribly lessened, they endured. Huang noted that their supplies were running low, and Barga promised in the morning to hunt some Turkey as well as haul in the Grizzly. In its valiant death, it's body would provide needed nourishment for those who remained.



But the morning brought fresh tragedy, as a the explosion of the mortar was witnessed by a passing warband of a hostile tribe. Sensing weakness, the tribe struck in the morning. Barga enlisted the aid of Bascullo - a wanderer who stayed with the tribe and had before yesterday been nothing more then a menial - to help defend.

...it was not enough. Despite the powerful firesticks of the pirates, the clubs and bows the tribe had only so recently abandoned themselves won the day. Barga was beaten to death and Bascullo incapacitated by arrows, leaving Huang and Bomba defenseless, as neither had the means or ability to defend themselves.



As Bascullo slipped into unconsciousness for the last time, he saw the raiders laughing as they took potshots at the tribe's animals - and at a frantic Huang, trying to save them. Bascullo's last thought was of regret, for behind him the Boomalopes Scorpion had managed to tame just before his death grazed peacefully. Had Scorpion lived, and had he time to train them, the Boomalopes might have turned the tide of not just the Pirate Raid, but this death of the colony itself.
#13
General Discussion / Re: Boomrats/Boomalopes
July 17, 2016, 08:19:43 AM
Quote from: Mutineer on July 17, 2016, 07:48:53 AM
I found an interesting use of them.

Realize them against sieges. Siegers will kill them, they will explode and create areas of fire in what singers consider home zone. That let you to shot ot them with practical immunity why they putting out fires, or can lead to shell explosion which probably will finish siege anyway.

Well well well...now that's a use I can get behind. My colony's stabilized a bit, I may begin Boom domestication then.
#14
General Discussion / Re: Prisoner wont eat
July 17, 2016, 05:02:24 AM
I noticed this too with my prisoner. He had the starving malus despite having a meal in his cell. But next time I checked, it wasn't there any longer.
#15
General Discussion / Boomrats/Boomalopes
July 16, 2016, 09:33:19 PM
So with the Wiki down, I'm curious...

Is there any benefit to hunting/taming Boomrats and Boomalopes, or is it best to give the volatile gasbags a wide berth?