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Messages - Sandyyy

#1
Where is Tynan now?

By the way, A WILD Emu Maniac appeared on your server...
sent me 17K of Fert. Eggs ;-;
#2
Ideas / MULTIPLAYER PROTIPE!
July 29, 2016, 08:11:16 PM
What I've said? Tynan, MP Mod will show up soon! At least, someone is testing that for you. I'm not the creator of the mod, but i still suggesting you the multiplayer.


http://steamcommunity.com/sharedfiles/filedetails/?id=732930564&searchtext=
#3
Ideas / Food System: Boring Food / Debuff
July 18, 2016, 01:27:39 AM
Hi! I'm was wondering one think. If I would eat for 2 weeks the same kind of food all the time: Potatoes; would let me a little sad.

I suggesting to get a debuff by eating the same type of food over and over and a bonus if there is a plenty of food types. And of course, even berries would add a debuff by eaten raw, but a inferior one.
#4
Well. Waited for the rain? Loooool ;-;
#5
Started the new game on alpha14
Built a starting storage area for the food, letting it be close from my people. Oh see, a bunny infestation, free food by tomorrow. Them, next day there was no food anymore cuz all bunnies ate it, and they were all scattered by the end of the map, mos for them already dead... By a human hunting pack. Thanks Randy, the random.

Ever I see a bunny, I laught and let it eat my food. Just funny. Until one of them killed my best melee soldier. A sort of a psychopath bunny. After all the fight, he just walked to eat more of my food.

I love bunnies and I ever tame them. A good multiplying animals I think... However lost my 3 starting pawns just for trying to save a bunny from two Wargs.

Chicken start? Put 20 Chicken at start. In a week you will get 100 chickens. Sort of speed multiplication I think. Ah, them kill them while the "Boomrat virus" is working. A explosion chain :3

Why need the world to burn? Well, I've lost a game with the CrashFall mod because of that. 3 weapon decks and 1 engine could make a fire that you isn't able to handle. Especially when you are into a florest biome.


Epic Surgery Fails: I've seen some of those on the real live and ever thought it was a joke, but when my 17level medic failed a surgery of Removing a leg by removing the pawn hearth... Well, maybe it was a foreign medic that doesn't speak English at all? And understand leg as Hearth maybe.

PrisonBreak: 4 prisoners inside a small cell. 3 Heavily injured colonists and just one pacific colonist alive. The Cell door was stuck by a parka standing on door cell. Prison break make my four prisoners die.
#6
Ideas / Re: Multiplayer
July 18, 2016, 12:08:37 AM
Welcome for my self, i'd say. Name's Sandy.

Lets speak about multiplayer now, after the steam realease. Why after it? Because the probably huge money bonus that Tyn got; I've seen some others game amassing 300.000 U$ in a month, on that early access stage. Idk if it is going to help or to even let you to recruit someone to help all the work... But let's start the discussion.

First Stage: Multiplayer from scratch.
  - We need to put a chronically devolution order for Tyn when making a multiplayer patch, which will consist about the start of the game until the escape planet. Where we'll be obviously speak about the new features on the Alpha14.
- Connection: Peer to Peer. For just a simplistic sake. Why the hell would a Dev start a multiplayer by a massive server? Upkeeps, programming time, all care. Even when we speak about balancing.
- Game mode: CO-OP. When we would start a new multiplayer game, we need to start from the simplistic. CO-OP would stop any "balancing problems"!
- Time Methods: Globally, PAUSE, 1X, 2X. With my pc I can handle the major map size without any lags at the 2X. And the time should be the lowest you choice. Pause would exist, like at Total War. Everyone's like to get a pause, however it rarely its used! We could mirror its coop campaign, making the season ceases when a player leaves (it's just 2 coop) or we could go to 4 players or even 8! Just let the colony frozen when players leave. There is no why to dislike about that, in fact that others game have the same method.
- Story Tellers: A small upgrade on them, allowing that same types of events happens on both colony's. (solar flare, volcanic winter).
- Type of game: "Everyone in yours house": This game is about creating a colony and managing it. No why to leave this!
- Victory Conditions: We would put a "Neutral map" where every player would get a 50x50 area to build. It will be a normal map, of course! All the map would be avaible to mine, hunt, however just could be build on that 50x50 area. Them, would add a "Ship Building Area" where everyone could donate parts and resources to build the ship! Everyone needs to escape, and players should work together to do that.
  * OBS ON THAT ONE: Later by, could add raids to that "Ship Building Area" where all players should work together to stop them. A central 100x100 should be cleared, and build on defenses to hold it. Resources to that area would be just carried by alpacas, mufalos, elephants, etc; where it would take 2~3 days to arrive, while the Pawns just 1 day, and instantly ~ 4 hours if using a rider animal *
- Players Help: Caravans system already exist. Players would send caravans for their Friends with items and prices for that ones. They could die in process, so a strong caravans would be better. Just animals could carry good amounts of items!
- Caravan (Player Driven): Wastes 4 Hours of preparation + 2H X Distance {Cell} , and player would choice the staying caravan time, to the maximum of three days. Obs: They won't consume other players food by any block methods, and other players couldn't buy prepared meals. (Or the player could put a meal with the price of 99999999 coins, lol).
  - Raids: The player could send assistance, like the IA allied tribes, a mechanic already existent on the game, however by a player assistance.
  - Start Method: Server would choice it.
  - Mod: A good use. Tyn, if you reads that some by, remember that I love you, and with steam workshop, there will be a lot of modders. (Explaining mods: modders would develop yours own ways to work that at start, letting Tyn wastes his times on other things.
  - Sync Problems at " Neutral Zone" : Prob won't exist at all? It a strategy game , where the commands should be addressed before the matters really much.
  - Players Assingments: Their relations would be the SAME To all IA Tribes. If someone Jerks, it would be prob your players, or you is just one of the crazy guys that play Total War Coop Campaing with strangers. Sort of expect I think.
- Massive thread? Yeah it is. I'm working to convince that MP would be used.
- Player Joining: they would join when they really wants. Why would you care about that at all? If you are already playing with Friend1 for an hour and a Wild Friend2 appear, would you start a new game? If not, they join on that on-going world.
- Multiplayer Saves: Host and non-hosts should save all the worlds and colony's! And them when they are rejoining, they would choice and download the colony of choice, and play it like a "single player" sending out just the necessary. When it's going to close, the "save button" would download all colony's again. That would let players hacks, but you going to play with friends, right? ( If this pin got confused as fu** , English isn't my "mother thong", I'm a Brazilian, and I could write all this again on Portuguese for someone translate )
- Add me on steam: Sandyyy
If I takes to much to reply here, prob I'll be by there.


I think it's all. If I missed something, just say, and I'll Annalise it for all.
Really Tyn, thanks for that game, I'm following you from Alpha1. Until alpha 5 I didn't get that this game was going to be freaking good!