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Topics - asquirrel

#21
Items in storage run right right off the HUD.  I can't tell all the quantities and types I have in storage.  Is there a work around? If not, please take a scalable inventory HUD or a HUD where I can check off what items I want shown as a suggestion.  Thanks!

A picture is attached to see the problem.

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#22
Ideas / other ideas
October 02, 2016, 02:47:56 AM
Missions where you can take your pawns and raid the enemy base.  See how they like it. And then loot their armory. :)
How about a mission where you can't get back to your home world but you can take your pawns to a new world.

Ability to fill up deep water so you can build there. Ability to go into deep water and build your base there.  Like building in the middle of a lake.  Ability to make a lake and then build your base out there.
#23
I leave the rest to your imagination. :)
#24
Or are the pawn names, stats and traits already put together?  So when you click it just pulls a pre-made pawn from a pool?  Thanks for the info!
#25
That ever happen to you folks?  I'm not even anywhere near this and all of a sudden Talon Company and Federation just start blasting each other inside my base.  Bodies everywhere.  I found a couple of barely alive troopers and nursed them back to health.  But the chief hit me with a -5 penalty for like three of his guys getting wasted.  Not sure which faction blamed me.  WTH?  Not my fault they don't like each other.  What can I do to stop this from happening?  Put the trading / meeting spot way off base; preferably in an area where there's a lot of predatory animals?
#26
Ideas / Some UI suggestions
October 01, 2016, 03:03:37 PM
In the spot of Rimworld where you can put in mods.

Mod activation / deactivation screen:

Allow Rimworld to work with Steam downloaded and enabled mods when I use Steam in offline mode.  Doesn't work for me because when I'm offline Rimworld cannot pull some data regarding the mod through Steam.

Allow the ability to deleted mods directly from the mod box area, instead of having to alt / tab, search for the mod and manually delete it through windows.  I know it would be a problem with Steam Workshop mods, but you could always alt tab out and then uncheck the item in the workshop.  But with manually installed mods, the ability to delete them directly in the mod enable / disable screen would be a welcome change.

Ability to use the keyboard to move up and down the mods instead of the mouse wheel or having to grab the slider bar and drag down on the right side of the screen.

Map screen:

Ability to move around the map screen with the keyboard and mouse, not just the mouse.  I would like the ability to move inside the map with the arrow keys rather than having to click on individual map cells to get the right topography I like.  Clicking at different spots is harder to do and I miss spots that might have the rocks I need (I'm a granite and marble only fan).

Thanks for listening. :)
#27
I'm having a recurring problem with Rimworld.  I have a ton of mods running.  The problem occurs before I even get to the map.  I try to generate my pawns.  Randomly the generation screen goes blank and I have to alt/f4 to get back to windows.  It's like the program gets stuck when I'm generating my pawns.  This is the recurring error I get. 

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Exception filling window for RimWorld.Page_ConfigureStartingPawns: System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.Page_ConfigureStartingPawns.<DoWindowContents>m__428 (Verse.Pawn c) [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Verse.Pawn,Verse.TabRecord].MoveNext () [0x00000] in <filename unknown>:0
  at Verse.TabDrawer.DrawTabs (Rect baseRect, IEnumerable`1 tabsEnum) [0x00000] in <filename unknown>:0
  at RimWorld.Page_ConfigureStartingPawns.DoWindowContents (Rect rect) [0x00000] in <filename unknown>:0
  at Verse.Window+<WindowOnGUI>c__AnonStorey25B.<>m__183 (Int32 x) [0x00000] in <filename unknown>:0


I will post the output.log in the next post because of the 6 attachment limit.

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#28
Hi folks,

Playing a heavily modded game of Rimworld.  After a while the UI on the bottom of the screen just disappeared.  I've also had this happen during character generation.  I've tried F9 to see if that brings back the UI.  I've tried reloading the save.  It happens after about a minute into loading the save.  Also tried completely exiting the game and going back in.  The problem still persists.  What would be the best way to troubleshoot this? One thing though.  This happened right after one of my team members returned from an expedition to a military base and found a railgun.  Shortly after that the UI disappeared.   Thanks for your help.


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#29
I tried that psychic drone mission and the pawn was ignited by that giant robot thing.  Also happens when enemy brings flame weapons.  Any way (quick or otherwise) to put out the fire?  My pawns burn to death.