how do I move it?
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#137
Help / Re: Rolling eventually drops me to "create characters"
November 24, 2017, 10:35:20 PM
Holy carp.
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#138
Help / Rolling eventually drops me to "create characters"
November 24, 2017, 10:17:47 PM
I'm rolling characters and then it drops me to this screen. I haven't even picked my three characters yet. Could a mod be doing this or is what happens in A18 (you roll and if the game gets annoyed that you are rolling to much you only get two characters?). I can't click start because I've only got two characters. If I click "back" then I have to start the rolling process again. I'm running a bunch of mods so could a mod cause this? Could faction discovery cause this problem? Thanks! 
Uploaded my mod list. Just removed faction discovery to see if that helps.
https://gist.github.com/8c4872d77845015f18eb18c6bb12a0d7
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Uploaded my mod list. Just removed faction discovery to see if that helps.
https://gist.github.com/8c4872d77845015f18eb18c6bb12a0d7
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#139
Releases / Re: [B18] Omni Core Drill - a deep core miner for *all* materials
November 24, 2017, 02:43:40 PM
Excellent!
#140
Releases / Re: [A17/A16] Stack XXL
November 24, 2017, 02:22:06 PM
Thanks Canute! So should people just use the archive uploaded by Vaguiners?
#141
Outdated / Re: [A17] Enhanced Development - Poll About Steam A18
November 23, 2017, 06:13:29 PM
Wow Jaxxa, that's really great news. I'll tell ya without your shields or embrasures mod the game is just horrific in terms of the injuries my team suffers. So glad you made those mods. They're all good but those are indispensable. Not even going to try A18 until those mods are ready and installed.
#142
Releases / Re: [B18] Infused - Equipment enchantment (2017-11-23)
November 23, 2017, 04:56:15 PM
Thanks for the update. Another one of my favorite mods updated!
#143
Outdated / Re: [A17] Enhanced Development - Poll About Steam A18
November 23, 2017, 04:54:31 PM
Any news on ED's updates for A18? Most important one to me is shields but I use almost all of his mods.
#144
Releases / Re: [A17/A16] Stack XXL
November 23, 2017, 04:22:46 PMQuote from: 00petar00 on November 23, 2017, 06:46:14 AM
i may be a bit too dumb and don't really know how to get it to work.
I understand that usual mods have folders named defs,about,assamblies, yet when i download the github version i don't know what to do with it.
Hey dude, you can either use the file Vaguiners uploaded which I've attached on my post or go to this direct link:
https://github.com/WiseClock/RimworldStackXXL
You'll have to download the .zip file (see where it says "clone or download." Click on download / download to desktop). Then extract that zip file. Double click into stackxxl. Then double click into resources. You'll see two folders there (about and languages). Create a new folder on your desktop called "StackXXL." Then drag and drop (or copy paste) about and languages into that folder. Then take the stackXXL folder and put it in your rimworld / mods folder. Then load up Rimworld and activate the mod.
That should do it. If not, then just use the other file (unofficial-stackXXL.7zip).
I'm no modder but that's how I'd do it. If you are still stuck fee free to post some more. If it's a mod error though hopefully one of the modders can chime in and help you (Canute being one of them).
Edit - looks like you figured it out. I'll leave the post up though in case it might help someone else out with how to extract stuff into the mods folder.
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#145
Releases / Re: [A17] Megafauna (v1.2) - More cenozoic beasts! - (22.08.2017 - Update #2)
November 23, 2017, 04:05:38 PM
Thanks for the unofficial update!!
#146
Releases / Re: [A17-18]DESurgeries - 27/10/17
November 17, 2017, 08:09:10 PMQuote from: selmephren on November 17, 2017, 08:04:19 PM
Loads the game with the same errors as the last post, but doesn't let me do any of the surgeries.
Try moving the mod to the last thing in your load order and see if that helps. That's where mine is.
#147
Releases / Re: [A17] Static Quality Plus A17.1
November 15, 2017, 11:06:30 PM
Trying to follow along here so pardon my denseness. Possible quality settings:
Awful
Shoddy
Poor
Normal
Good
Superior
Excellent
Masterwork
Legendary
Correct me if I misunderstand but, vanilla will randomly choose one of the above qualities. Static will choose quality solely based on your construction skill level (higher skill level equals higher quality - construction skill 20 will craft legendary items consistently).
Here's where I'm not sure. Quality + -1 and Quality + -2. So a random quality number (from awful to legendary) would be picked from the game engine and then lowered by -1 or -2?
Thanks for that info on plant resting. Now that I know they don't need to rest I'm going to turn my 24 hour growing option on this mod to on.
By the way, I downloaded your modcheck mod. Will it help check for mod conflicts (and the reason for the conflict) if the mod developer didn't incorporate your mod to check his mod?
Awful
Shoddy
Poor
Normal
Good
Superior
Excellent
Masterwork
Legendary
Correct me if I misunderstand but, vanilla will randomly choose one of the above qualities. Static will choose quality solely based on your construction skill level (higher skill level equals higher quality - construction skill 20 will craft legendary items consistently).
Here's where I'm not sure. Quality + -1 and Quality + -2. So a random quality number (from awful to legendary) would be picked from the game engine and then lowered by -1 or -2?
Thanks for that info on plant resting. Now that I know they don't need to rest I'm going to turn my 24 hour growing option on this mod to on.

By the way, I downloaded your modcheck mod. Will it help check for mod conflicts (and the reason for the conflict) if the mod developer didn't incorporate your mod to check his mod?
#148
Releases / Re: [A17] Static Quality Plus A17.1
November 15, 2017, 09:57:49 PM
Can someone explain what the item quality options do? I'm reading them (vanilla quality, static quality, static quality + - 1 & static quality + -2 ) and they don't make sense to me.
Do plants have to rest in real life?
Thanks!
Do plants have to rest in real life?
Thanks!

#149
Releases / Re: [A17-18]DESurgeries - 27/10/17
November 03, 2017, 12:31:06 PM
Thanks KK! Unfortunately it still seems to be giving me errors. It works though. 
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#150
Releases / Re: [A17] Animals Logic 🐾
November 02, 2017, 04:48:27 PM
Hey Canute! I disabled hauling mods (except hand me that brick). The animals will follow during hunting and drafting but not during training. It's freaking bizzare. Could you take a look at my mod list and see what you'd disable? Could it be that the mods that add animals is causing the problem? Like their behavior won't allow them to follow during training?
https://gist.github.com/0d0c1bcd7640206bfde84784876dc215
https://gist.github.com/0d0c1bcd7640206bfde84784876dc215