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Messages - asquirrel

#361
Outdated / Re: [A15] RimFridge
January 01, 2017, 12:56:48 AM
Quote from: Zim777 on December 31, 2016, 10:59:31 PM
Try this one.
https://www.dropbox.com/s/rs10f05r8i5esxz/RimFridge%20a16.rar?dl=0
No errors for me =)

Thanks man!  I'm gonna try this tomorrow.  Nothing worse than having your people waiting inside a freezer for their food.  Rimfridge solves that. :)
#362
Outdated / Re: [A14-16][Modlist] RD's QoL Mods & More
January 01, 2017, 12:55:44 AM
Quote from: lost_RD on December 31, 2016, 10:03:40 PM
Quote from: asquirrel on December 25, 2016, 07:47:12 PM
Oh man, please update the reinforced concrete wall mod for A16.  That mod was awesome against people trying to take my power generators down. :)

Done!

Hey dude, I think the mod I was thinking about came with a cement mixer and it didn't require rebar.  I believe it was just the combination of two sets of rocks to make the concrete.  I know the rebar is more realistic but it requires steel, which is something I'm always in shortage of. :(
#363
Outdated / Re: [A15] RimFridge
December 31, 2016, 09:38:57 PM
Dude, Alpha 16 please!  This is one of my must have mods! :)
#364
Seems kind of overpowered.  I'd rather just see the aiming time reduced but no increase in accuracy.  Your mod makes them dead on balls accurate.
#365
Help / Re: Help with a mod throwing an exception.
December 31, 2016, 02:02:30 PM
Quote from: Thirite on December 31, 2016, 03:35:50 AM
Well just by the looks of the Log it says the error is coming from the "Mending" mod. Try disabling that and trying again.

Thanks dude.  I ended up going through EVERY mod and disabling them.  Then I re-enabled each mod in batches of 10.  Every time I saw a yellow or red error I found out which mods was throwing it and then removed it from my mod list.  Also deleted the Ludeon folder in the locallow directory.  Game seems to be flawlessly now.  Here's the mods that threw errors:

Balancing act - red error (I don't remember the exact error name but it had lots of xml errors)

Firefoam grenades - yellow error - cannot appear in a state

Door mat - duplicate link translation key

Area unlocker - dangerous detour warning.  Fluffy RW_AreaUnlocker


#366
Outdated / Re: [A16] Balancing Act | A game-balancing mod
December 30, 2016, 04:38:20 PM
I think it still has a problem.  As soon as I load Rimworld with balancing act I get the error dialogue box:

"Exception reading Recipes_Production.xml as XML: System.Xml.XmlException: Multiple document element was detected.  Line 35, position 4.
  at Mono.Xml2.XmlTextReader.ReadStartTag () [0x00000] in <filename unknown>:0
  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0
  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0
  at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
  at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
  at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0
  at System.Xml.XmlDocument.LoadXml (System.String xml) [0x00000] in <filename unknown>:0
  at Verse.LoadableXmlAsset..ctor (System.String name, System.String fullFolderPath, System.String contents) [0x00000] in <filename unknown>:0
Verse.Log:Warning(String)
Verse.LoadableXmlAsset:.ctor(String, String, String)
Verse.<XmlAssetsInModFolder>c__Iterator1EB:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
Verse.ModContentPack:LoadDefs()
Verse.ModContentPack:ReloadAllContent()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__735()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()"




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#367
Outdated / Re: [A16] Enhanced Development - 2016-12-24
December 30, 2016, 04:07:26 PM
Quote from: HowAboutScience on December 30, 2016, 03:48:04 PM
Quote from: asquirrel on December 30, 2016, 03:38:21 PM
Oh sweet goodness!  I'm going to try it out as soon as I can get my game unscrewed.  It's throwing all kinds of errors when I try to cook.  Is there a way to clean out config files and stuff?  Maybe I got some old Rimworld crap (A15) messing with the A16 build?

Hmm.  Seeing as I'm in screwsville right now I'm gonna try it. :D

Only rimworld files in my knowledge would be wherever you downloaded the game, and the config files in appdata/locallow/ludeon.  Could try deleting the contents of that folder, but you will lose all settings/saves ect.

Good Luck
#368
Outdated / Re: [A16] Enhanced Development - 2016-12-24
December 30, 2016, 03:38:21 PM
Quote from: HowAboutScience on December 30, 2016, 03:12:13 PM
I don't have permission to do this so if this is bad someone let me know.

I got ED-Shields working in A16, took a few simple edits to some method calls to account for the new map and world system. I have not extensively tested this, but instead of throwing DivideByZero exceptions it makes a shield so I'm calling it good.

Oh sweet goodness!  I'm going to try it out as soon as I can get my game unscrewed.  It's throwing all kinds of errors when I try to cook.  Is there a way to clean out config files and stuff?  Maybe I got some old Rimworld crap (A15) messing with the A16 build?

https://www.dropbox.com/s/mytojf2movhsqu1/ED-ShieldsBasic.zip?dl=1

Enjoy
#369
Help / Help with a mod throwing an exception.
December 30, 2016, 03:23:20 PM
I can't seem to cook anything.  Just keeps throwing an error.  Running Alpha 16.

Here's the link to my log file.  Running a crap ton of mods so I have no idea what's causing it.

https://gist.github.com/33e1c7652f3570e7787a52533936ae5b


Crap ton of mods:

Loading game from file Badfuckers with mods Core, HugsLib, AllowTool, Autoclose Event Notifications, AutoFlicker, Caerbannog, Cooks Can Refuel, DeadMansClothing, Efficient Light, ExpandedProsthetics&OrganEngineering, Firefoam_Grenades, FloorBeautyRebalance, FloorLights, GlitterTech, Grenade Fix Rearmed, Hand Me That Brick, High Caliber, ImTheWorkerNow, Infused, JTReplaceWalls, kNumbers-0.6.0, M No RNG in Death, MeerkatMod-master, MineItAll, MiningShaft, MiningShaft-GiltterWorldAddon, MiningShaft-StoneAddon, Miscellaneous_Core, Miscellaneous_MapGenerator, Miscellaneous_MapGenerator_FactionBase, Miscellaneous_TrainingFacility, More Vanilla Turrets, NaturalSurgery, OmniLocator, Orassan (heads), Orassan (EPOE Patch), OSHACompliance, PrisonExtensions, QC_Quantum_Cooling, QualityBuilder, RecolorStockpileA16, Recycle, Refactored Work Priorities, Rim.WhereIsRichSoil-master, RIMkea 1.1, RW_AreaUnlocker, RW_MedicalInfo, 20th Century Weapons Mod (20CWМ), AcEnhancedCrafting, Additional Joy Objects, BalancingAct, Better Pathfinding, CaravanSpot, CheaperComponents, Chemicals & Neutroamine, CK_AnimalPlant_Pack_A16_fork-1.3.1.1-A16, Clutter Structure, CPBeasties, CPHaulage, CPHaulage - B-Team, CrashLanding, DefensivePositions, Door Mat, ED-Embrasures, ED-LaserDrill, Furnace, HaulPriorityLite, Infinity_Rim, JTHomemadeBionics, LongRangePodLauncher, MetroArmory16_2, Moody, RemoteExplosives, RT_Fuse-A16-1.0.4, RT_SolarFlareShield-A16-1.1.1, sd_adv_powergen, sd_conduitwall, BetterPawnControl, luciferium, realisticbeds, Rim.AcEnhancedCrafting-master, ZhentarFix, ZhentarTweaks, USCM - Core, USCM - Faction Colonial Marines, USCM - Turret, TradingSpotA16, ShutdownAllA16, sd_medicaddons, Ushanka16_0, StackXXL, StepAway, SillyBuilder, TilledSoil, Traps Rebalanced, WM Smarter food selection, Talons, Rimsenal, Rimsenal_Security, Rimsenal_Feral, Rimsenal_Federation, Trap Defence V1.1 A16, LDAreaRugs, LT_DoorMat, MadSkills-A16-1.2.1, Easy Kibble, FeedTheColonists-A16, GouRIMet 1.0, Mending, Miniaturisation, and Miniaturisation-0.16.1
Edit - I was just looking at the mods.   It seems like there are a bunch of old mods that are getting loaded.  Doesn't seem to be the right output.log file.

I just attached the right one  from this directory:  C:\Users\082914 - I5\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios.

Here's the error that keeps popping up.  Does't matter what pawn or what type of recipe I try to cook:
"JobDriver threw exception in initAction. Pawn=Ma'am, Job=DoBill A=Thing_FueledStove61982 B=Thing_Alphabeaver_Meat229527 C=(76, 0, 159), Exception: System.NullReferenceException: Object reference not set to an instance of an object
  at Mending.SpecialThingFilterWorker_Unroofed.Matches (Verse.Thing t) [0x00000] in <filename unknown>:0
  at Verse.ThingFilter.Allows (Verse.Thing t) [0x00000] in <filename unknown>:0
  at RimWorld.StorageSettings.AllowedToAccept (Verse.Thing t) [0x00000] in <filename unknown>:0
  at RimWorld.StoreUtility.TryFindBestBetterStoreCellFor (Verse.Thing t, Verse.Pawn carrier, Verse.Map map, StoragePriority currentPriority, RimWorld.Faction faction, Verse.IntVec3& foundCell, Boolean needAccurateResult) [0x00000] in <filename unknown>:0
  at Verse.AI.Toils_Recipe+<FinishRecipeAndStartStoringProduct>c__AnonStorey418.<>m__674 () [0x00000] in <filename unknown>:0
  at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0 "

Thanks folks for whatever help you can provide.

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#370
Releases / Re: [A16] Static Quality Plus A16.1
December 30, 2016, 11:54:15 AM
Hi ZJL.  I was getting that message after a project was finished.  I haven't gotten it yet since I changed my mod load order and updated some mods.  I'll keep you posted if it comes back! :)
#371
Second on this mod for A16.  I'm missing my concrete, dude! :)
#372
Outdated / Re: [A16] Enhanced Development - 2016-12-24
December 30, 2016, 11:06:20 AM
Second on ED Shields.  Another one of my must have mods!! :)
#373
Outdated / Re: [A16] DoorMat
December 30, 2016, 11:00:43 AM
The doormat's back in town!! :)
#374
Releases / Re: [A16] Area Rugs (also A12 to A15)
December 30, 2016, 10:55:47 AM
Tanks man!! Another one of my must have mods updated!:)
#375
Any news on Mamuffalo being updated for A16?  I miss the big guy. :)