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Messages - asquirrel

#376
Yay! Traps are back! :)
#377
I just got a notice from the Remote Explosives UnlimitedHugs thread as well.  But thanks for mentioning it because others might not know about it. I just updated the Remote Explosives mod with the latest revision (dragged and dropped into the existing folder) and now it's working again with the Federation faction. :) 
#378
I tested my mod load order (it's massive).  It looks like the culprit is Rimarsenal - Federation mod.
I load -
Rimarsenal (core)
Rimarsenal security pack
Rimarsenal Feral

As soon as I add Rimarsenal Federation I can't get to the map generation screen.
#379
Outdated / Re: [A16] Bulk Meals
December 29, 2016, 03:02:39 PM
Ah, thanks for that clarification folks! :)
#380
Outdated / Re: [A16] Feed the Colonists
December 29, 2016, 01:34:51 PM
My download times out on ModDB.  Would you mind giving another manual download link?  I could d/l it from Steam workshop but then I need to rip it out of the steamapp folder to keep it with my other mods.  Thanks! :)
#381
Outdated / Re: [A16] Firefoam Grenades
December 29, 2016, 01:28:29 PM
Thanks dude!! :)
#382
Releases / Re: [A16] Natural Surgery (More)
December 29, 2016, 01:25:29 PM
Hey man, can you fix fingers with this mod?
#383
Your terraforming mod.  That's the one where you can create marshes and stuff?  Or fill water in or rocks so you can plant on it?
#384
Releases / Re: [A16][MODLIST] Glitter Tech
December 29, 2016, 01:15:10 PM
Thanks man!  Another one of my must have mods updated!! :)
#385
Thanks dude! :)
#386
Outdated / Re: [A16] Bulk Meals
December 29, 2016, 01:03:12 PM
"The work amount is 2.5 times greater, which means it takes 2.5 times longer to do, making this method twice as efficient regardless of base architecture."

Not sure what that means.  Are you saying it takes 2.5 more time to cook 5 meals than 1 meal?  That can't be right.  How long does it take to cook 1 bulk meal (5 items) vs. 1 single meal?  Thanks for the info! :)
#387
Releases / Re: [A16] Static Quality Plus A16.1
December 29, 2016, 12:53:41 PM
I keep getting an error like "static quality plus - no new BP available?"  Doesn't crash the game though, whew! :)
#388
Thanks man!! :)
#389
Sweet goodness!  Thanks man!! :)
#390
Quote from: GiantSpaceHamster on December 27, 2016, 07:15:26 PM
Quote from: asquirrel on December 27, 2016, 05:34:36 PM
Great GiantSpaceHamster! Would it be possible to include an icon to see what type of weapon the pawn is holding?  I remember KFbar (something like that) and you could zoom in the hud at the top.  When you did that you see the pawn plus their weapon.  Either way, your mod is an AMAZING piece of work!

Thanks man!  I'll keep my eyes out for the next update!! :)

Displaying the currently equipped weapon is on the short list for the next major version. I'm not sure which view to put it in at the moment. My current thoughts are to either add it to the skills view or make a new Equipment view.