Take your time. :> I've been using it as-is, I thought the storage limit was simply 600 + 75, haha, still plenty useful! Sucks that it deletes what gets deposited that exceeds that 75 though.
It's funny, when I first saw your mods, I thought to myself "nah, I don't need that, that's a little overpowered," and here I am a week later with all of your mods installed, very satisfied with the balance! I especially love the power cells mod, it has made me actually eager to have a poison ship land directly on my healroot crops for the 2345743th time.
I like the Dermal Regenerator and I saw you had asked for feed back on it. It has probably been suggested already, but what if it gave you some sort of illness for a short while that just hinders the pawn a little? Like cryosickness that Crashlanded pawns start with, you could literally just relabel that same sickness, make it last a few days and voila. I'd appreciate such a change, but it really isn't necessary, scars are an odd mechanic in the first place and completing a high end research to counter them is fine enough.
Thank you for all your hard work!
It's funny, when I first saw your mods, I thought to myself "nah, I don't need that, that's a little overpowered," and here I am a week later with all of your mods installed, very satisfied with the balance! I especially love the power cells mod, it has made me actually eager to have a poison ship land directly on my healroot crops for the 2345743th time.
I like the Dermal Regenerator and I saw you had asked for feed back on it. It has probably been suggested already, but what if it gave you some sort of illness for a short while that just hinders the pawn a little? Like cryosickness that Crashlanded pawns start with, you could literally just relabel that same sickness, make it last a few days and voila. I'd appreciate such a change, but it really isn't necessary, scars are an odd mechanic in the first place and completing a high end research to counter them is fine enough.
Thank you for all your hard work!