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Messages - rfctksSparkle

#1
Releases / Re: [A16] Misc. Robots++
January 10, 2017, 08:10:59 AM
Quote from: Fluffy (l2032) on January 10, 2017, 02:26:31 AM
you've added or removed workgivers to/from your game (or a mod update did). WorkTab doesn't like that. Disable worktab, load&save, re-enable worktab, et voila! (do restart RW after each step.)

Huh, you should probably put that in the OP on your WorkTab thread.
#2
Releases / Re: [A16] Misc. Robots++
January 10, 2017, 02:07:50 AM
For some reason, when trying to load a existing game with this mod enabled,  I get this error. Misc Robots alone loads fine, but just not with this Robots++ mod.


Exception from asynchronous event: System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[System.Int32].get_Item (Int32 index) [0x00000] in <filename unknown>:0
  at Verse.DefMap`2[RimWorld.WorkGiverDef,System.Int32].get_Item (RimWorld.WorkGiverDef def) [0x00000] in <filename unknown>:0
  at Fluffy_Tabs.PawnPrioritiesTracker.SetPriority (RimWorld.WorkGiverDef workgiver, Int32 priority, Int32 hour) [0x00000] in <filename unknown>:0
  at Fluffy_Tabs.PawnPrioritiesTracker.SetPriority (RimWorld.WorkGiverDef workgiver, Int32 priority) [0x00000] in <filename unknown>:0
  at Fluffy_Tabs.PawnPrioritiesTracker.SetPriority (Verse.WorkTypeDef worktype, Int32 priority) [0x00000] in <filename unknown>:0
  at Fluffy_Tabs.Detours_WorkSettings._SetPriority (Verse.WorkTypeDef w, Int32 priority) [0x00000] in <filename unknown>:0
  at Hospitality.Detouring.Pawn_WorkSettings.Check (RimWorld.Pawn_WorkSettings _this, Verse.DefMap`2 priorities, System.Reflection.FieldInfo fieldPawn) [0x00000] in <filename unknown>:0
  at Hospitality.Detouring.Pawn_WorkSettings.ExposeData (RimWorld.Pawn_WorkSettings _this) [0x00000] in <filename unknown>:0
  at Verse.PostLoadInitter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
  at Verse.Game.LoadGame () [0x00000] in <filename unknown>:0
  at Verse.SavedGameLoader.LoadGameFromSaveFile (System.String fileName) [0x00000] in <filename unknown>:0
  at Verse.Root_Play.<Start>m__736 () [0x00000] in <filename unknown>:0
  at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()
#3
Um, I 'd say about 10 or so baby turkeys in a 9x9 enclosed area, with kibble. And about 5 other animals restricted to the home area, with the kibble in that 9x9 zone.

Oh and no prisoners. 6 colonists.
#4
It's definitely causing lags for me. The constant frame drops (much more noticeable at speed 3) is gone with this mod removed.

And yes, I do have a lot of mods.

Save: https://drive.google.com/file/d/0BxBo-WAVAzaMeVFsLXBxMWtrQ00/view?usp=sharing

P.S. Is there any way to get rid of that FIVE verification questions? It's pretty annoying.