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Messages - noxLP

#1
Never happened to me, even when raiders entered the base destroying walls with sappers, the only thing I've seen is kidnapping downed colonists, and that happened only one time.
#2
Ideas / Re: Berserk!
July 22, 2016, 01:29:44 PM
Quote from: SpaceDorf on July 22, 2016, 12:27:45 PM
@noxLP
You could have made your conclusion more pointed out .. I only understood it on my second read.

For further support of mental breaks being to comman and comparison with real live :

3 out of 5 every 10 days would be between 60% and 70% percent of the total population.
lets say despite of the given living conditions ( and some 2nd and 3rd world countries have it worse than most colonies )

four billion people would go berzerk/mental every two weeks.  ..

well <"insert end-of-world scenario here"> for comparison.

Thats worse than Lost or Walking Dead.

Well, i'm not a native english speaker, and you know how people in internet tend to just don't believe you, so i wanted to state that i lived it irl myself :P
But basically i think we agree, mental breaks themselves are not that unrealistic, they are just too much common and many times the player just lack a way to prevent them.
#3
Ideas / Re: Berserk!
July 22, 2016, 11:34:12 AM
Quote from: taha on July 22, 2016, 07:14:01 AM
Quote from: noxLP on July 22, 2016, 05:54:13 AM
Hi! I've just register here after playing some weeks, and i've seen this thread.
...snip...

To survive in hostile conditions, one must have certain "perks". Over-sensitive, weak, prone to illness or mental breakdowns, lazy, etc are more than sure some of the deal-breakers.

Your friend is living in a civilized place, but put him in a life or death situation. He suddenly upgrades from a mental pacient to a liability. (To be honest, he would be the first sent to face the raiders, barehanded and naked).

My point (and I guess also Tynan point) is that not everyone is mentally / physically fit for a rough and dangerous life as colonist / settler. My problem: in the current state of the game, no-one besides Psychopats and Cannibals are.

Well, my point with that wall of text was that EVEN in a civilized place, as you correctly call it, without hard and large dramas, just because of an accumulation of what could seem poor reasons if you separate them, psychotic breaks and other temporal and permanent mental problems provokes situations similar as those we see in the game (not berserk but similar, naked in front of other people, hide in room, no eating, no working), and well, of course my point was that i've seen it at first person too.

So, in a situation like the one the colonists have to endure, that problems SHOULD be much more common that in our civilized cities and countries, that's without speaking about specific, personal perks or personalities, just statistically so to speak. Specific perks and personalities obviously should influence in all this, and i think it does now, right? I'm not really sure. And that's of course speaking about people accustomed to live in civilized places, tribes should be different as they are accustomed to other things, and of course speaking of reality since some arguments given in this thread were that it's not realistic, not speaking about game balancing that as you can see in my last paragraph, i agree berserk state is too much common, it's just annoying.
#4
Ideas / Re: Berserk!
July 22, 2016, 05:54:13 AM
Hi! I've just register here after playing some weeks, and i've seen this thread. I think my real life experience could help a bit, not that i've been a colonist in an alien world ::) or an explorer lost months in a jungle, but well, several years ago one of my best friends had a psychotic break, me myself years after that fell into a deep depression with anxiety attacks and what not. Due to that events and other circunstamces, i've known several people(some of them relatives to me, like girlfriends and friends) with different mental problems, anorexia, OCD, schizophrenia, depression or just stress driven anxiety.

First, to be fair, i have to say that i've never seen any of that person get into some state similar to the game berserk state, but i have to say too that it's not as absurd as some people seems to think.
You know, people, generally speaking, can break for really tiny things. I think the most correct way of seeing it is like someone already wrote in this thread, little things build up, accumulate and sum one to another until you vent them all. You HAVE to vent that sum of things, if you don't do it at the proper time, lets just say that they do it for you, and that's how one thing that seems really tiny for one person makes another person to break down.

The night my friend had the psychotic break, he talked stupid things for hours, he got naked at the middle of his house in front of his mother, brother and other friends who was trying to help. He finally calmed down and we managed to convince him to take a tranquilizer, or that was what we thought... he didn't "eat" it, he did just pretend to eat it ::) . So later at night, when we friends and brother wasn't there and he was only with his mother, he tried to escape from his house, someone thought he was trying to commit suicide because he tried to escape by the windows of the house ::), so the police came, and well, you can imagine what a mess.

First things first: yeah, some people get naked for no apparent reason when they "break down" (and he's not the only one i know that did it) ;) , and yeah, people stop doing things they do all days and instead they speak stupid things.
So, that are two things that i can asure all of you, without any doubt, because i saw it irl, that is perfectly normal in a situation like that.
The berserk thing... that's other thing, i've not seen it, but it happens. I know a woman that lost her son because he and his cousin was simply arguing, the cousin got too much angry took a knife (again, things build up, obviously he didn't take the knife ONLY because the discussion with his cousin) and kill the son. The poor woman ended up with a son dead and a nephew in jail.
Back to my friend, do you really think that in that state, escaping from his home with the head full of paranoic ideas, if police would tried to catch him by brute force instead of speaking to him, he wouldn't tried to hit them, to defend himself?
Of course he'd tried it. You know, one or two days later at the hospital, he was still confuse and i had to convince him that i was not some sort of secret police/army agent with micros on my car ::)

Therefore, and taking in mind that these things happened long ago, so i can be totally honest right now, i don't think the mental thing in the game is THAT bad. It remember me that situations from time to time, and i can TOTALLY see that type of things happening in a situation like the one the game shown us.

All that said, i think there are two things that are "too much", or viceversa:
- Berserk state happen just too much, it's too much common. Imo it's not an unplayable too much, but yeah, it's a game, something like between 1/2, 3/4 the current probability i think would be more playable and more realist.
- You have to fill that times that berserk doesn't happen, because i can assure you things WOULD HAPPEN in that situation, oh man, without any doubt. And i think dazed and alcoholic can fill the empty space. Also, dazed characters could run out the base into the wild from time to time

Well, sorry for the wall text and my english(i don't usually write that much! And i'm not a native english speaker), and for the "sad story" ;D But well, i thougth it could help some irl experience.