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Messages - Lightzy

#121
Quote from: b0rsuk on January 22, 2017, 07:42:32 AM
Quote from: Lightzy on January 22, 2017, 07:41:02 AM
Silly mechanic.

Much better to simply increase the integrity damage to clothing on hit. To the point where it's totally possible that clothing will be totally gone, too cut up or burned or holed to wear.

Players won't bother crafting helmets, armor vests and devilstrand apparel anymore.

Not following you.
raider gets shot 8 times. each time all his stuff goes down 15 durability (or more or less according to damage?)
At the end all clothing and armor are in tatters. works for me.

Also works because it makes the game harder, forcing you to make more clothes, instead of a -once per game- cloth making spree
#122
Ideas / Re: Fix obvious A16 Hauling exploit
January 22, 2017, 01:15:01 PM
Quote from: milon on January 22, 2017, 07:51:35 AM
I suggest that drafting forces caravan goods to be dropped. That way they can still defend themselves as needed without being exploity.

But yeah, post the problem in the Exploits thread A Friend linked.

Not a solution yet --- you can create an area for that pawn on the other side of the map and restrict him to there, and when he gets there drop stuff off. no need for draft.
#123
Ideas / Re: Include Stun Weapons
January 22, 2017, 01:13:02 PM
Their omission is intentional.
It would make getting pawns too easy.


But now because you have pawns with 99% difficulty to recruit, and they cost you food and warden time, having too many prisoners isn't necessarily a good idea.

Have to think of all the possible exploits and see I guess
#124
Silly mechanic.

Much better to simply increase the integrity damage to clothing on hit. To the point where it's totally possible that clothing will be totally gone, too cut up or burned or holed to wear.
#125
Ideas / Re: Ways to Make Melee More Interesting
January 21, 2017, 05:53:56 PM
Quote from: b0rsuk on January 20, 2017, 02:00:16 PM
re: Lightzy
Limiting ranged ammo as a way to make melee more valuable is pretty much admitting defeat. I'd rather think up something that gives Melee unique abilities not available to ranged.

The OP was actually about making melee-melee combat better, I guess. I sort of suggested something about melee-firearm balance... my bad. THAT SAID!:
The lousiest handgun defeats the best melee weapon in pretty much every case. I don't need a game that pussyfoots around this with all kinds of 'gamelogic' bullshit ideas and solutions.

Making ammo more expensive is a working solution.

ammo has value, so if you have a stockpile you are more likely to get raided, and in order to create, say, 20 bullets, you need 1 component and 20 steel or something, so added costs in work time and resources.
Something like that.

That said, OP 'disarm' suggestion is great in this case too. So that if your swordninja DOES by some miracle manage to close in with that assault rifle pawn (which is most likely suicide), or ambushes him or something, the sword guy might have some kind of advantage.
There's real life stories of stuff like that happening, where guys with swords did some damage to guys with guns (before being shot to death, of course. And in most cases they weren't fired on at first beause of risk to civilians).


ALSO!

Shimmer/holo field type artifacts (rare please)
#126
Ideas / Re: Avoid friendly fire
January 20, 2017, 12:07:45 PM
Quote from: MikeLemmer on January 20, 2017, 06:16:58 AM
I suppose you could also do some rudimentary checks to make sure no pawns are blocking LoS; it wouldn't be 100% foolproof, but it would be better than nothing.

I'm not certain how it works, but I imagine that if shots can hit friendly pawns, then there's already some mechanism for ascertaining that these friendly pawns may be hit.
So an "avoid friendly fire" button would simply disallow your pawns to shoot if there's more than 0% chance of hitting a friendly pawn.



#127
Ideas / Re: Ways to Make Melee More Interesting
January 20, 2017, 11:13:44 AM
Adding ammunition requirement to guns, and possibly replacing 'silver' as currency with bullets
#128
YESYESYESYES!!!!!!!!


One of the most annoying thing in the new build is that rooms aren't displayed anymore unless you turn on the "MANYNUMBERS" button.

#129
Ideas / Re: Avoid friendly fire
January 20, 2017, 06:09:34 AM
I also support the idea of simply disallowing the pawn to shoot if there is risk of harming a friendly pawn. Or at least have this as a toggle for each pawn (avoid friendly fire at all cost)
#130
Ideas / Re: New Funny / Interesting Events.
January 20, 2017, 06:07:41 AM
I was thinking that the idea was to think of funny events that will fit the game, but apparently it's a thread about stupid events that are never meant to go in the game but rather just to make us laugh, like the 'terrible events' thread


fine, here you go then:

Pawns spend the whole day making signs, then holding a protests to bring back Arrested Development
#131
Ideas / Re: Your Cheapest Ideas
January 19, 2017, 04:29:57 PM
Quote from: OFWG on January 19, 2017, 03:55:41 PM
Quote from: NeverPire on January 19, 2017, 01:23:01 PM
Quote from: OFWG on January 19, 2017, 12:51:23 PM
Automatically reschedule surgeries that a doctor fails if the required materials are still at hand.
...
I would like just to remind that each time a surgery fail, the patient is injured, so if you continue to operate without waiting, you have a higher risk to permanently injured or outright kill it.

You're right, but I can just reload if I care about that. If I schedule a surgery, I always (100% of the time!) want and usually NEED the surgery to be completed.

This suggestion will destroy the game for me if made 'mandatory' because I play without savescumming
#132
Ideas / Re: Your Cheapest Ideas
January 19, 2017, 10:28:00 AM
Another super cheap one:
Allow reroll of random town/faction name when it comes up
#133
Ideas / Re: Your Cheapest Ideas
January 19, 2017, 09:59:50 AM
cheapest most useful suggestion:

Bindable mouse buttons.

so I can quicktime/slowtime with my side mouse buttons etc
#134
prolly lack of new content.
At some point you get sick of every game.  Except maybe master of orion 2... I'll return to that one on a rare occasion.
Heck I don't even Kerbal that much anymore after like 300 hours
#135
A husky should be able to carry exacly 0 logs. Same with wolf.

I think the wood 'resources' should be done a bit differently and make more sense. Much less quantity, more heavy, and much less needed for construction