First of all, discounting what steam customers write as feedback because you're so much more better since you write your bullshit here and not there just shows you to be a pompous moron and nothing more.
That said, 'the one way to play' has always been a problem with rimworld. If you treat it as a problem. Elaborate killbox are part of it. Mountain bases were (and still are probably) the best, so what?
That's why Tynan introduced lots of things like sappers, mortar attacks etc.
Rimworld is a limited game because of its underlying design. It relies overly much on scripted, mostly randomized events instead of on organic interconnected systems creating problems that emerge from the simulation.
That's just my opinion of course. It's like the difference between a digital instrument and an analogue one. But in either case you always get to an 'optimal solution'..
That said, 'the one way to play' has always been a problem with rimworld. If you treat it as a problem. Elaborate killbox are part of it. Mountain bases were (and still are probably) the best, so what?
That's why Tynan introduced lots of things like sappers, mortar attacks etc.
Rimworld is a limited game because of its underlying design. It relies overly much on scripted, mostly randomized events instead of on organic interconnected systems creating problems that emerge from the simulation.
That's just my opinion of course. It's like the difference between a digital instrument and an analogue one. But in either case you always get to an 'optimal solution'..