Huge posts that are based on nonsensical assumptions though.
Why would you think it'd be micromanagement intensive?
I've been playing dwarf fortress a lot lately, it has fertilization. and a lot more. crop rotation according to seasons, the need for seeds to plant if you want to grow anything, etc. It is no hassle. It's part of the simulation that ties into trade and other industries.
In Rimworld though it could probably be a little less obtuse. The fertility level of a field is instantly displayed upon clicking the field and you can press "f" to fertilize, if you have fertilizer.
Why would you think it'd be micromanagement intensive?
I've been playing dwarf fortress a lot lately, it has fertilization. and a lot more. crop rotation according to seasons, the need for seeds to plant if you want to grow anything, etc. It is no hassle. It's part of the simulation that ties into trade and other industries.
In Rimworld though it could probably be a little less obtuse. The fertility level of a field is instantly displayed upon clicking the field and you can press "f" to fertilize, if you have fertilizer.
