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Messages - jaynus

#1
Has anyone played with a natural progression (not a bunch of super-stats and super-start dev mode cheats) actually up to mid-level technology?

I've just progressed up to the point of some electrical crafting (electric stove, electric smelter) and everything is now literally burning up. I can't control the temperature in the rooms at all; and it seems ridiculous that 1 electric stove will spike the heat in a room to 150+ degrees in 2-3 uses. The smelter, even in a 100x100+ room, seems to spike the temperature to 100+ degrees super quick.

Am I expected to heavily invest in high-tech industrial cooling for this first? If so, I can't produce any of that equipment yet as I need materials, which in turn need the electric crafting equipment to make. How has everyone worked around this? Just place the tables outsides and take the penalty?
#2
Outdated / Re: [A13] SkilledBuilder (07.06.16)
September 02, 2016, 05:59:19 PM
As an Ubuntu 16.04 user I can confirm that this crashes to desktop in linux only. Works fine in windows (my other computer).

Let me know if what I can provide to help debug it.
#3
I can confirm I am getting this same crash in linux. Disabling skillbuilder solves the issue. I can provide whatever debug information/testing is needed by anyone. I posted in the other linked thread as well.
#4
Quote from: Lockdown on August 03, 2016, 04:41:53 PM
While trying to duct-tape CR Defence into working with the CR A14 update, I've noticed some mechanisms haven't been implemented for the new version of CR.

For example, the AltitudeLayer field for Sandbag used to be Waist in the previous version (so colonists hiding behind one will not take any bullets below waist, as the sandbag is covering it) but it has been changed to Building, and Waist is no longer recognized as valid for that field. This makes sandbags behave as if they were walls for the purposes of cover height, not as sandbags.

This seems to be the new default value from the core mod as well; so either its globally incorrect in vanilla base game, or it [the value] does something else.