For those who don't know, Gourmand is a trait that makes a pawn starve 1.5x faster, have +4 cooking skill, and go on a food binge as their mental break. It is absolute garbage to have around, as I've recently discovered, but it's not just bad, I think it's completely misdirected. The idea of it is to have a good chef, but who will demand good cooking...but in practice, you get no bonus at all in exchange for a pawn that starves every single morning with the default sleep schedule.
It's very strange that an interest in fine dining leads to someone's body physically using more food. What's worse however is that the gameplay solution to this is to offset their food usage by...feeding them nutrient paste, which they don't mind any more than any other non-ascetic pawn. And there's no real penalty for this, because if they break, they'll just binge on food anyways, so you might as well restrict their eating to paste early and likely come out ahead overall compared to not letting them break...so your fine-dining-interested pawn is now the only one eating paste, which is completely backwards.
The skill bonus is also meaningless except in the super early game, and doesn't make much sense compared to passions. Why does someone whose passion is said to be fine dining simply have a flat bonus to cooking instead? Why would they not be interested?
Here's what I propose to replace its stat changes:
It's very strange that an interest in fine dining leads to someone's body physically using more food. What's worse however is that the gameplay solution to this is to offset their food usage by...feeding them nutrient paste, which they don't mind any more than any other non-ascetic pawn. And there's no real penalty for this, because if they break, they'll just binge on food anyways, so you might as well restrict their eating to paste early and likely come out ahead overall compared to not letting them break...so your fine-dining-interested pawn is now the only one eating paste, which is completely backwards.
The skill bonus is also meaningless except in the super early game, and doesn't make much sense compared to passions. Why does someone whose passion is said to be fine dining simply have a flat bonus to cooking instead? Why would they not be interested?
Here's what I propose to replace its stat changes:
- "Hungry" saturation level increased (pawn will be annoyed by hunger faster, but not starve any faster, basically just whiny and often wasting food)
- Mood effects of meal quality shifted down, so fine meals are the neutral point instead of simple meals, and nutrient paste is utterly revolting to them
- Automatic burning passion for cooking
- Mood bonus from cooking





