Quote from: notfood on July 31, 2016, 01:02:56 PM
I added a github repo: LINK
I made a tiny change in the MiniaturisationDef syntax, defNames is now targetsDefNames so it can't be confused with defName.
Publish it already! You don't need my permission to do that!

Get it out there, it's an awesome mod which (as mentioned above) is super easy to modify without even knowing how to mod.
And for people who don't use it, there would be our vanilla way of crafting. Now regarding the tiers, it was quite intentional that we only had two different versions, simple and bionic. We feel that animals don't play THAT much of a big role to people so we kept it as simple and small (in quantity of parts) as possible. Simple, cheap parts for those who merely want to keep their pets alive, for moral reasons
.. and those better bionic parts for the "wooot cuberdawgs!!!" people haha
I thought the bionic animal parts would be around normal human prosthetics, cost-wise. Its a balancing-act between usefulness for/of animals, and what people are still willing to "pay" so to speak for animal parts, whether they will still bother if its as expensive as advanced bionics is what I mean. Also I don't want it to be too expensive, because animals die so easily. But on the other hand if the bionics are not useful enough, people won't even bother with it. I hope you get what I mean