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Messages - Ark

#31
Ideas / Re: Add Toggle to View/Hide your Plan orders
January 08, 2022, 09:33:15 AM
Developers don't read the Ideas forum anymore, but check out these mods.
More Planning https://steamcommunity.com/sharedfiles/filedetails/?id=2551225702
Designator Shapes https://steamcommunity.com/sharedfiles/filedetails/?id=1235181370
#32
The field tend mechanic allows you to capture more enemies than before, so I consider these rare events acceptable losses.
Besides some people do choose death over getting captured.
There's also a death on downed mechanic that is adjustable under custom storyteller settings and depends on the storyteller population intent.
So the dude you downed survived the death on downed roll once, but failed the roll and died when you hit him with a wet rag after tending.
#33
Happened to me yesterday, too. Enemy got up right after tending. Field tend is drafted only, and drafted pawns automatically melee attack enemies.

It's base game since 1.3.
https://docs.google.com/document/u/1/d/e/2PACX-1vRsxUoc5eA1dqi0nrMKxCuN8nt0So7_qvwwkkiyug6SLyjgJFNEu0XGBmQ7aCb9xgdnfy0t5CSkbPyL/pub
#34
Help / Re: Where can I put 'Tradablity' tag in item def?
December 27, 2021, 10:52:18 AM
I'm sure you have figured it out by now, but spell it correctly as <tradeability>.
Have a look at Data/Core/Defs/ThingDefs_Items/Items_Exotic.xml for example.
Valid values are "None", "Buyable" and "Sellable". By default items are both buyable and sellable.
#35
The stats you see in the game are beautified values. If you dig into the defs, you'll find that:

<defName>Wall</defName>
  <statBases>
    <WorkToBuild>135</WorkToBuild>

<ThingDef ParentName="ResourceBase" Name="StoneBlocksBase" Abstract="True">
  <stuffProps>
    <statOffsets>
      <WorkToBuild>140</WorkToBuild>
    <statFactors>
      <WorkToBuild>6.0</WorkToBuild>

<ThingDef ParentName="StoneBlocksBase">
  <defName>BlocksMarble</defName>
  <stuffProps>
    <statFactors>
      <WorkToBuild>5.5</WorkToBuild>

And if you dig into the code, you'll find ToStringWorkAmount:
using UnityEngine;

public static string ToStringWorkAmount (this float workAmount)
{
return Mathf.CeilToInt (workAmount / 60f).ToString ();
}

135 divided by 60 and rounded up is 3.
Using the actual values, 135*5.5+140=882.5. 882.5/60=14.7083333... rounds up to 15.
#36
Well... My first question is actually: Has this guy included the save and logfile or does he expect someone to play 20 million questions with him?
The second thing that comes to mind is that it could be gizmo-related.

Also the forum is getting kind of disused. Many questions like yours have 0 answers. There are typically 400-500 "guests" and maybe 2 registered users around. There are 73000 registered users that have made 0 posts. The mods and bugs boards have some activity, but otherwise it's mostly spammers, custodians removing the spam, one peasant and the resident ghost of a king. You could try #troubleshooting at the community discord. Read the pins. RimWorld Discord/IRC.. pick your poison!
#37
They needed to bodge moving the heavy stuff somehow. If only they could lift the big research table, fabricating bench and the comms console, too.

Image and Chef John: Dadilan at Reddit. Thread at Reddit.
#39
Right now unstable is the same as the release version. 1.3.3200 was released yesterday.
https://store.steampowered.com/news/app/294100/view/3137316801198575089
https://game-updates.info/rimworld

In Options, enable Development mode.
In Quests tab, select active quests, "The Ideo-Pendant of Reformed Justice", check Dev: Debug, Remove Active QuestPart, Generate QuestPart.
Disable Development mode, accept the new quest.
#40
At the bottom of that page it says:
QuoteIf you don't receive anything in an hour, or don't know your purchase email, send a message to [email protected] and Michael will help you.
#41
Bugs / Re: Quest message bug
November 22, 2021, 03:14:16 PM
Quote from: Canute on November 21, 2021, 08:36:57 AM
That can't be true, even the DRM-free version got 3162 and steam is mosttimes ahead.
A sidenote:
"1.3.3162 is the exact same as 1.3.3159, just built for other storefronts."
--Cynapse, RimWorld official development Discord #misc-development 2021-11-03
https://discord.com/channels/684960023020961812/685021626160381972/905285534551781376
#42
Help / Re: Def mistakes?
November 13, 2021, 06:36:22 AM
Well, I'm not a modder but the first line is missing a "<" and the last line is missing "</ThingDef>".
#43
General Discussion / Re: Torch lamp outside
November 06, 2021, 12:02:27 PM
Yes.
<fuelConsumptionPerTickInRain>0.0006</fuelConsumptionPerTickInRain>
A torch should consume extra 1.5 units of wood per hour in the rain.
The same goes for campfires, build a roof.