Most likely Dinosauria requires a CE patch to work properly. Here we just updated it to work with B18 (+/- A Dog Said). When CE gets a stable release i'm sure someone with proper modding skills will look into it
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Quote from: XeoNovaDan on January 06, 2018, 12:54:04 PM
Just checked. Turns out that I made an oversight with the direct download version by leaving the old XML patch file in there. Will fix, but everything should still work fine.
Thanks for reporting.
thank you for the quick response!
[Vanilla-Friendly Weapon Expansion] Patch operation Verse.PatchOperationAdd(/FactionDefs/FactionDef[defName = "Tribe"]/pawnGroupMakers/li[1]/options) failed
file: D:\Games\RimWorld B18\Mods\VanillaFriendlyWeaponExpansion\Patches\FactionDefs\VFWE_Factions_Misc.xml
Verse.Log:Error(String)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()Quote from: SargBjornson on January 04, 2018, 01:19:07 PM
That doesn't look like its caused by the mod... Must be a third one...
<linkedBodyPartsGroup>LeftLegClawAttackTool</linkedBodyPartsGroup>
<BodyPartGroupDef>
<defName>TailAttackTool</defName>
<label>tail</label>
</BodyPartGroupDef>
<BodyPartGroupDef>
<defName>ArmClawAttackTool</defName>
<label>claw</label>
</BodyPartGroupDef>
Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
at Psychology.JobGiver_SpendTimeTogether.TryGiveJob (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
RimWorld.ThinkNode_Duty:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
RimWorld.ThinkNode_JoinVoluntarilyJoinableLord:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob_Patch1(Object, ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob_Patch1(Object, JobCondition, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Quote from: JinxVanAshke on January 01, 2018, 10:37:17 PMQuote from: crusader2010 on December 31, 2017, 07:47:23 PM
With help from a fellow modder, I managed to get rid of the last two errors too. Reuploaded the new version here:
https://mega.nz/#!cMVCkaKK!jWZpJyGD0tLaME_szV9mtpHT2zsNki0IICwYhWQD7JA
@JinxVanAshke: still looking into how I was getting the errors (each time Rimworld started) and you were not. It doesn't make sense, yet.
So to add to the oddness. I was still using my original file since I got no errors. I downloaded the Giddy-up caravan mod. (Already was using the Core and battle mounts.) Once I activated that, console full of red errors.
by any chance, did you try Dinosauria only with Core in a new game? (and maybe Animal Logic).