Both of your posts were worded almost perfectly if not perfectly
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#2
Bugs / Urbworld Pimp Description Grammatical mistake
September 23, 2016, 06:52:33 PM
"Then he switch to selling women and made a fortune"
I believe that switch should be switched, right? and is this the place for mistakes? or is it just for bugs.
Though this does 'bug' me. ehh, ehhh.
I believe that switch should be switched, right? and is this the place for mistakes? or is it just for bugs.
Though this does 'bug' me. ehh, ehhh.
#3
General Discussion / Re: Death and Distruction to Mankind
September 11, 2016, 12:53:51 PM
WOahWOahWOah, don't you go doubting the dolphins. I think they actually made it to the playoffs last year.
#4
General Discussion / Re: regarding air conditioning
September 11, 2016, 12:52:31 PM
Damn you and your interspersing Temperature systems
#5
General Discussion / Re: game-breaking update (v15) - not cool, rimworld developers
September 11, 2016, 12:50:50 PMQuote from: PotatoeTater on August 28, 2016, 05:49:22 PMSince you are playing on steam, there was also a post on steam about the unstable branch and shit which would have warned like you wanted that ur games were gonna break.
You know, before accusing people of not letting you know an update was coming, maybe you should read the devblog. Notice was given that an update was coming, as well as an email so you could turn your auto updates off for the game. You can also redownload all the old alpha 14 versions of the mods off the forums and manually places them back into the game yourself. It's not that hard to do and for all of us that have been playing since the beginning, it is how we have always had to do it.
#6
General Discussion / Re: Smelting vs Mining?
September 11, 2016, 12:46:59 PM
Smelting takes a crap ton of time but if your miners are busy burrowing you into your cave then smelting may be your best choice.
Mining is "always" more productive than smelting as long as it is a reasonable distance away
Mining is "always" more productive than smelting as long as it is a reasonable distance away
#7
Outdated / Re: [A13] Scheduled Caravans with Supply & Demand
July 27, 2016, 03:55:32 PM
My god this mod looks amazing, if only I could revert back to A13 to play it. oh well, I guess I have to wait.
#8
Releases / Re: [A14] Phi - Multiplayer interactions between colonies
July 27, 2016, 03:48:04 PM
I have no clue how this works but you must be some kind of modding god! making a single player game have a multiplayer option?!
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