Any plans for EPOE and ADS patches? Sorry if this was asked before, but there are 65 pages of this ._.
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#16
Releases / Re: [B18] Call of Cthulhu - Rim of Madness Expansion Pack (3/15/2018)
May 20, 2018, 10:19:30 AM #17
Outdated / Re: [B18] Lizardman (with Combat extended)
May 16, 2018, 06:01:42 PM
Maybe, if it's not that much of a problem, you could look into another race mods, like the "RimWorld of The Apes" one. I'm pretty sure it has a feature that prevents human pawns from wearing monkey clothes and monkeys from wearing human clothes.
#18
Outdated / Re: [B18] Aaahh!!! Real Aliens™ Episode 1: The Phantom Menace
April 27, 2018, 01:16:28 PM
I'm going to let this here for future notifications. The description can be seen on the steam page discussions, but i need screenshots and a non-steam download.
#19
Help / Re: Referencing to a custom HeddifDefOf inside C# code
April 18, 2018, 01:07:10 PM
Thanks! Is there any mod that uses something simillar? I'm not a programmer, so I need an existing file to base myself on ._. I do not even know how to start the new class :/
#20
Help / Referencing to a custom HeddifDefOf inside C# code
April 17, 2018, 07:42:34 PM
So, I created a projectile that aplies a custom disease when it hits the target, but when i reffer to "HediffWithComps.HediffWithComps_Petrification", i get the following error:
What should I do?
Code Select
Error CS0117 'HediffWithComps' does not contain a definition for 'HediffWithComps_Petrification'
What should I do?
#21
Outdated / Re: [B18] A mod about meat
April 14, 2018, 03:30:30 PM
This really seems like something that would become part of Jecrell's Rim of Madness mod lol
Maybe later you could do something with Jecs Tools, it has a neat animation feature. You could create eyeball lamps that would blink once in a while, or close when turned off!
Maybe later you could do something with Jecs Tools, it has a neat animation feature. You could create eyeball lamps that would blink once in a while, or close when turned off!
#22
Outdated / Re: [A17] Apini – Playable Bee race 🐝
April 10, 2018, 07:24:25 PM
Posting here for future notifications
#23
Outdated / Re: [B18] A mod about meat
April 10, 2018, 02:10:59 PM
Maybe, later, you could add in a custom race/trait that makes pawns immune to the uglyness of meat. Then, every pawn that is not from that race or that do not have the trait would get debuffs.
#24
Outdated / Re: [A17] A Dog Said Easy Patcher
April 08, 2018, 10:34:33 AM
I am posting this here so that skilled modders can see this post and update the mod ._.
#25
Releases / Re: [B18][MODLIST] Rikiki's Miscellaneous (17-02-2018)
March 27, 2018, 12:31:32 PMQuoteStrange, I do not get these warnings.
Are you sure you're using the latest version (V18.1)?
I am, but the errors disappeared, out of nowhere. Weird.
#26
Releases / Re: [A17] Dinosauria: A Rimworld Mod / v1.2
March 27, 2018, 12:23:56 PM
"
This is a dinosaur from this mod, right? There must be a problem with the BodyDef, but i get lost when looking at those numbers :p
PS.: I'm using the unnoficial B18 version.
Code Select
BodyDef Knucklehead has BodyPartRecord of Body whose children have more or equal total coverage than 1. This means parent can't be hit independently at all."
This is a dinosaur from this mod, right? There must be a problem with the BodyDef, but i get lost when looking at those numbers :p
PS.: I'm using the unnoficial B18 version.
#27
Outdated / Re: [B18] Xeo's Genetically Engineered Plants v1.2.1 (26th Jan 2018)
March 21, 2018, 03:50:52 PM
Oh, thanks! I'm getting some simillar errors with other mods ("Found no Verse.ThingDef named"). It's all ok, then?
#28
Outdated / Re: [B18] Xeo's Genetically Engineered Plants v1.2.1 (26th Jan 2018)
March 21, 2018, 02:21:24 PM
Hello! I'm getting the following error with this mod, can somebody help me?
Code Select
Config error in PlantRocketree: CompExplosive requires Normal ticker type
Verse.Log:Warning(String)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
#29
Releases / Re: [B18] Rimsenal v1.11: Secretive adjustment edition
March 21, 2018, 02:21:04 PM
I'm getting some console errors here, and i believe they are related to this mod. Can somebody help me?
Code Select
Def-linked translation error: Found no Verse.ThingDef named MoltenCannon to match MoltenCannon.label
Verse.Log:Warning(String)
Verse.DefInjectionPackage:InjectIntoDefs()
Verse.LoadedLanguage:InjectIntoData_Patch1(Object)
Verse.PlayDataLoader:<DoPlayLoad>m__1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
Def-linked translation error: Found no Verse.ThingDef named MoltenCannon to match MoltenCannon.description
Verse.Log:Warning(String)
Verse.DefInjectionPackage:InjectIntoDefs()
Verse.LoadedLanguage:InjectIntoData_Patch1(Object)
Verse.PlayDataLoader:<DoPlayLoad>m__1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
Def-linked translation error: Found no Verse.ThingDef named BarrageCannon to match BarrageCannon.label
Verse.Log:Warning(String)
Verse.DefInjectionPackage:InjectIntoDefs()
Verse.LoadedLanguage:InjectIntoData_Patch1(Object)
Verse.PlayDataLoader:<DoPlayLoad>m__1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
Def-linked translation error: Found no Verse.ThingDef named BarrageCannon to match BarrageCannon.description
Verse.Log:Warning(String)
Verse.DefInjectionPackage:InjectIntoDefs()
Verse.LoadedLanguage:InjectIntoData_Patch1(Object)
Verse.PlayDataLoader:<DoPlayLoad>m__1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
Def-linked translation error: Found no Verse.ThingDef named Bullet_MC to match Bullet_MC.label
Verse.Log:Warning(String)
Verse.DefInjectionPackage:InjectIntoDefs()
Verse.LoadedLanguage:InjectIntoData_Patch1(Object)
Verse.PlayDataLoader:<DoPlayLoad>m__1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
Def-linked translation error: Found no Verse.ThingDef named Gun_MC to match Gun_MC.label
Verse.Log:Warning(String)
Verse.DefInjectionPackage:InjectIntoDefs()
Verse.LoadedLanguage:InjectIntoData_Patch1(Object)
Verse.PlayDataLoader:<DoPlayLoad>m__1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
Def-linked translation error: Found no Verse.ThingDef named Gun_MC to match Gun_MC.description
Verse.Log:Warning(String)
Verse.DefInjectionPackage:InjectIntoDefs()
Verse.LoadedLanguage:InjectIntoData_Patch1(Object)
Verse.PlayDataLoader:<DoPlayLoad>m__1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
Def-linked translation error: Found no Verse.ThingDef named Bullet_BC to match Bullet_BC.label
Verse.Log:Warning(String)
Verse.DefInjectionPackage:InjectIntoDefs()
Verse.LoadedLanguage:InjectIntoData_Patch1(Object)
Verse.PlayDataLoader:<DoPlayLoad>m__1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
Def-linked translation error: Found no Verse.ThingDef named Gun_BC to match Gun_BC.label
Verse.Log:Warning(String)
Verse.DefInjectionPackage:InjectIntoDefs()
Verse.LoadedLanguage:InjectIntoData_Patch1(Object)
Verse.PlayDataLoader:<DoPlayLoad>m__1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
Def-linked translation error: Found no Verse.ThingDef named Gun_BC to match Gun_BC.description
Verse.Log:Warning(String)
Verse.DefInjectionPackage:InjectIntoDefs()
Verse.LoadedLanguage:InjectIntoData_Patch1(Object)
Verse.PlayDataLoader:<DoPlayLoad>m__1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
#30
Releases / Re: [B18][MODLIST] Rikiki's Miscellaneous (17-02-2018)
March 21, 2018, 12:48:29 PM
The game is telling me that both the Fish and Squid bodies have more or equal coverage than 0... I tried to fix it myself, but i get really lost when i have to fiddle with body part coverage :p