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Messages - CrazyMalk

#16
Any plans for EPOE and ADS patches? Sorry if this was asked before, but there are 65 pages of this ._.
#17
Maybe, if it's not that much of a problem, you could look into another race mods, like the "RimWorld of The Apes" one. I'm pretty sure it has a feature that prevents human pawns from wearing monkey clothes and monkeys from wearing human clothes.
#18
I'm going to let this here for future notifications. The description can be seen on the steam page discussions, but i need screenshots and a non-steam download.
#19
Thanks! Is there any mod that uses something simillar? I'm not a programmer, so I need an existing file to base myself on ._. I do not even know how to start the new class :/
#20
So, I created a projectile that aplies a custom disease when it hits the target, but when i reffer to "HediffWithComps.HediffWithComps_Petrification", i get the following error:
Error CS0117 'HediffWithComps' does not contain a definition for 'HediffWithComps_Petrification'

What should I do?
#21
Outdated / Re: [B18] A mod about meat
April 14, 2018, 03:30:30 PM
This really seems like something that would become part of Jecrell's Rim of Madness mod lol
Maybe later you could do something with Jecs Tools, it has a neat animation feature. You could create eyeball lamps that would blink once in a while, or close when turned off!
#22
Posting here for future notifications  :'(
#23
Outdated / Re: [B18] A mod about meat
April 10, 2018, 02:10:59 PM
Maybe, later, you could add in a custom race/trait that makes pawns immune to the uglyness of meat. Then, every pawn that is not from that race or that do not have the trait would get debuffs.
#24
Outdated / Re: [A17] A Dog Said Easy Patcher
April 08, 2018, 10:34:33 AM
I am posting this here so that skilled modders can see this post and update the mod ._.
#25
QuoteStrange, I do not get these warnings.
Are you sure you're using the latest version (V18.1)?

I am, but the errors disappeared, out of nowhere. Weird.
#26
"BodyDef Knucklehead has BodyPartRecord of Body whose children have more or equal total coverage than 1. This means parent can't be hit independently at all."

This is a dinosaur from this mod, right? There must be a problem with the BodyDef, but i get lost when looking at those numbers :p

PS.: I'm using the unnoficial B18 version.
#27
Oh, thanks! I'm getting some simillar errors with other mods ("Found no Verse.ThingDef named"). It's all ok, then?
#28
Hello! I'm getting the following error with this mod, can somebody help me?

Config error in PlantRocketree: CompExplosive requires Normal ticker type
Verse.Log:Warning(String)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
#29
I'm getting some console errors here, and i believe they are related to this mod. Can somebody help me?

Def-linked translation error: Found no Verse.ThingDef named MoltenCannon to match MoltenCannon.label
Verse.Log:Warning(String)
Verse.DefInjectionPackage:InjectIntoDefs()
Verse.LoadedLanguage:InjectIntoData_Patch1(Object)
Verse.PlayDataLoader:<DoPlayLoad>m__1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

Def-linked translation error: Found no Verse.ThingDef named MoltenCannon to match MoltenCannon.description
Verse.Log:Warning(String)
Verse.DefInjectionPackage:InjectIntoDefs()
Verse.LoadedLanguage:InjectIntoData_Patch1(Object)
Verse.PlayDataLoader:<DoPlayLoad>m__1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

Def-linked translation error: Found no Verse.ThingDef named BarrageCannon to match BarrageCannon.label
Verse.Log:Warning(String)
Verse.DefInjectionPackage:InjectIntoDefs()
Verse.LoadedLanguage:InjectIntoData_Patch1(Object)
Verse.PlayDataLoader:<DoPlayLoad>m__1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

Def-linked translation error: Found no Verse.ThingDef named BarrageCannon to match BarrageCannon.description
Verse.Log:Warning(String)
Verse.DefInjectionPackage:InjectIntoDefs()
Verse.LoadedLanguage:InjectIntoData_Patch1(Object)
Verse.PlayDataLoader:<DoPlayLoad>m__1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

Def-linked translation error: Found no Verse.ThingDef named Bullet_MC to match Bullet_MC.label
Verse.Log:Warning(String)
Verse.DefInjectionPackage:InjectIntoDefs()
Verse.LoadedLanguage:InjectIntoData_Patch1(Object)
Verse.PlayDataLoader:<DoPlayLoad>m__1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

Def-linked translation error: Found no Verse.ThingDef named Gun_MC to match Gun_MC.label
Verse.Log:Warning(String)
Verse.DefInjectionPackage:InjectIntoDefs()
Verse.LoadedLanguage:InjectIntoData_Patch1(Object)
Verse.PlayDataLoader:<DoPlayLoad>m__1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

Def-linked translation error: Found no Verse.ThingDef named Gun_MC to match Gun_MC.description
Verse.Log:Warning(String)
Verse.DefInjectionPackage:InjectIntoDefs()
Verse.LoadedLanguage:InjectIntoData_Patch1(Object)
Verse.PlayDataLoader:<DoPlayLoad>m__1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

Def-linked translation error: Found no Verse.ThingDef named Bullet_BC to match Bullet_BC.label
Verse.Log:Warning(String)
Verse.DefInjectionPackage:InjectIntoDefs()
Verse.LoadedLanguage:InjectIntoData_Patch1(Object)
Verse.PlayDataLoader:<DoPlayLoad>m__1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

Def-linked translation error: Found no Verse.ThingDef named Gun_BC to match Gun_BC.label
Verse.Log:Warning(String)
Verse.DefInjectionPackage:InjectIntoDefs()
Verse.LoadedLanguage:InjectIntoData_Patch1(Object)
Verse.PlayDataLoader:<DoPlayLoad>m__1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

Def-linked translation error: Found no Verse.ThingDef named Gun_BC to match Gun_BC.description
Verse.Log:Warning(String)
Verse.DefInjectionPackage:InjectIntoDefs()
Verse.LoadedLanguage:InjectIntoData_Patch1(Object)
Verse.PlayDataLoader:<DoPlayLoad>m__1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
#30
The game is telling me that both the Fish and Squid bodies have more or equal coverage than 0... I tried to fix it myself, but i get really lost when i have to fiddle with body part coverage :p