Update
A first B18 release is out. Check it on the front page.
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Show posts MenuQuote from: Ogliss on February 13, 2018, 09:15:53 AM
curious has anyone had issues where the dropship stops having a UI? if i click on it i cant deselect it, sometimes i can get the build menu up by hitting tab and then i can select other stuff
Quote from: Harry_Dicks on February 14, 2018, 02:20:31 PM
I'm just now getting caught up to speed on this mod. This looks like it is going to be really awesome. Do you plan on expanding upon the religion system? That's what I'm definitely most interested in. Wonder if we could have your religion + Rim of Madness---Cults religions together? In the morning WH40K sermons, night time Cthulhu sermons?
Quote from: Ogliss on February 10, 2018, 04:24:39 PMQuote from: Jackalvin on February 08, 2018, 10:26:28 AMthe adaeptus mechanicus mods are made by me, and the astra militarum mods are made by QuantumX, it was Quantums mod and this that got me to start messing around to try to add stuff, and i gotta say thanks to Ohu, cause looking at how he did things has helped me learn loads about modding rimworld
- A cool series of mods are out on steam, the imperial guard + Mechanus (I think that's how you say it). Is this yours?
Quote from: phas on February 06, 2018, 08:05:28 PM
omg I'm so glad. I tried to fork and continue your mod but I couldn't figure it out (and rimworld documentation is nonexistent, damn how do you manage to do modding?). Thank you man, welcome back.
Quote from: Jackalvin on February 08, 2018, 10:26:28 AM
Whoa. This looks pretty cool. I'm not a player of warhammer, but I have a general idea of what it is. I have a few questions / suggestions.
- A cool series of mods are out on steam, the imperial guard + Mechanus (I think that's how you say it). Is this yours?
-Could we have Tyranids? I know this was said way earlier by many, but I would like it like a mix of insects + tribals. They have ranged capability and numbers of tribals, and the... well insectyness of insects!
Quote from: SpaceDorf on September 14, 2017, 06:56:15 PM
@Cpt.Ohu :
I have a request for the Mod .. could you increase the displayed length of the weapon port name so bigger names fit ?
And I am afraid I am going to have more requests in the future .. maybe some of them become pull requests
Quote from: ptx on September 15, 2017, 05:35:14 AM
My first ship .....and it's stuck there. After launching the ship, it flew towards the edge of the base map, gone, and it just sits there on the world map. It's fully fueled, 1500 chemfuels. Visit friendly settlement, stuck. A drop at the edge, also stuck. I waited a minute, an hour, a day, and it's still stuck there.
Still a great mod though, I think the aerial surprise attack is excellent. Build a base on the open field, and bam, death from above. Build a base into the mountain, infestation. In vanilla, open field is safer. With this mod, there are no safe place in the rimworld. I have lost 2 colonies, due to pirates dropping directly on top of my open field base. Now, my current mountain base can support an airplane....... and it's going nowhere. Just my luck.
Bottom most on the mod list, no result. Uppermost on my mod list (just below hugslibs etc), also no luck. Removing any caravan related mod, still stuck.
I guess it's traditional caravan for me then.
Quote from: Lady Wolf on September 15, 2017, 08:21:01 PM
I noticed a graphical bug today, after your ship lands if you have it take off and then land again in the same square but different area it just took off from, (such as relanding the ship on the other side of your base to be closer to resources you wish to load before flying off,)
It will leave a second "ghost" graphic of the ship that will appear to land and park in the original position on the map. If you save and reload however the ghost will vanish, but still seems worth mentioning.
Quote from: Smellfungus on September 17, 2017, 11:19:35 AM
Have the issues with "Object reference not set" been fixed yet? And if not, any chance of a save fix? It seems that building a second dropship has broken OHU on my new save. Never flown it, no fleets used, but still it disappeared and my original had become orphaned.
Quote from: sirskips on September 15, 2017, 02:21:19 PM
This mod is very memory heavy. Try to cut down on that in some way I know music files take up allot of room. Does this have any if so thinking about removing those is a good place to start for free up some memory. I had a question about how you do Orc and Elf factions. I dont see there bases on the map do you use a modified version of faction discovery in this and if so will it conflict with faction discovery it messes with hidden bases.
https://ludeon.com/forums/index.php?topic=25159.0
Quote from: kangsi on September 15, 2017, 11:47:29 AM
I made a testing with altar outside of room. They are working without issues, the preacher goes to place corrretly and the worshippers to. I suggest players try it.