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Messages - Cpt.Ohu

#151
Quote from: ChaosChronicler on April 30, 2017, 06:27:07 PM
Hey Cpt. quick question, how do you figure out how many cells a ship should take up? Asking cause I'd like to design one for this if you don't mind. Something like the Valkyrie from the 40k mod but not since well copyright and what not.

Well, take a look at the textures for spaceship parts and look at the respective draw size and actual object size in the defs.

The ships I designed are 2 cells high with varying length, which is quite  easy to put together. Basically the core body of the ship is what I define as size in the Def, the rest (wings, turbines etc)  is drawsize.  You can make them more narrow (1 cell) for something like one-person military airplanes, just keep in mind that one cell should come to a 64x64 px square  in the texture to keep the quality.

Quote from: Edixo on May 01, 2017, 04:35:43 AM
My apologies. Changed the load order and started a new save, and now everything works perfectly.

Good to hear! So no more wandering pawns as well?
#152
Quote from: Edixo on April 29, 2017, 12:30:01 PM
I am still getting wanderings after landings with the new version...

And on the loading Pawns? If it works there,  I can just do the same thing for paw a that are exiting.

Quote from: LustrousWolf on April 29, 2017, 04:07:28 PM
It crashes my game when ever I raid a non vanilla faction, the one I tested was the Orion Installation from Glittertech. It will crash if I start the raid with the ship or even if I raid by foot. I can still Visit and trade with the ship with non vanilla factions i just cant raid them, at all :(

That sounds like a problem with the mapgenerator, which I didn't touch. Send me a log by pm.
#153
Quote from: Berengar on April 29, 2017, 01:41:03 PM
Alright seems to work now, but small question. For some reason i cant research any of the new ones like the Manufacturing licence.

Because it's a licence. You can buy it from the Mechanicus at the ccm.

Quote from: cesarjunior233 on April 29, 2017, 05:29:46 PM
Now works , and , how to put all geneseeds in a colonist ?

You do that in the Mechanicus surgery unit. But it's not fully implemented yet.
#154
Well, there's still something afoot, since the texture loading from another thread indicates some error, but I'm glad it's at least playable for you.
#155
That's from a def-error in the mod. Another surprise, because I had fixed those some time ago.

I updated the corresponding defs.
#156
Quote from: Justas love on April 29, 2017, 08:09:31 AM
Okay yeah srry, did enable the dropships, didnt know

No worries, I forgot to put that information on the front page.
#157
Please send me an error log. I really don't know what to do at this point.

I've downloaded the mod and render patch using the link in the first post, set the mod load order, and voila, no errors.

Are you using the steam or the DRM-free version? I haven't tested on the latter yet, but it shouldn't make a difference.

#158
Would you look at that...



Works for single ships. Fleets still land around the specified point.
#159
That's an error from my dropship standalone. Do you by any chance have this enabled too?

In that case, you'll have to disable the standalone. This 40k mod contains a modified version of the standalone to make it go together with Faction Colors. I've updated the front page with the new incompability.




Generally, I have to apologize for the messy last few days. I was rushing things out to deal with RL matters.

I've updated the mod to v0.86.
#160
Quote from: cesarjunior233 on April 28, 2017, 07:09:50 PM
Still can't make new world and/or load save

These comments aren't helpful without providing a log. Send them to me in a PM.
#161
Quote from: sidfu on April 28, 2017, 06:49:28 PM
Quote from: Cpt.Ohu on April 28, 2017, 06:16:53 PM
Updated the mod. Pawn wandering should no longer happen. Once the ship is loaded, the pawns I assigned were free to haul and do other stuff.

where the update thou. the git link u provde is still from 5 days ago and git shows no c hanges

You're right, I forgot to update the link. My bad.

Quote from: Edixo on April 28, 2017, 09:51:42 PM
Hey man, absolutely love this mod, immense gratitude from me.

One small request; please make landings accurate. This kind of shit triggers my autism.

Also, just to add:

Bug - Pawns don't add the final fuel load. Set it to 250, they stop loading at 180 or so.

Small annoyance - When launching from the world map after visiting a base, the screen defaults back to your colony view.

Also, I have wanderings after landings. Don't know if that'll be addressed in the new version.

The refueling thing is strange since I haven't touched anything there, it's the vanilla system. It seems to occur mainly if you go above a set fuel level of 200.

I've now set the world tab to remain on after launching a ship.

As mentioned earlier, I'll try and find a solution for accurate ship landing.
#162
Updated the mod. Pawn wandering should no longer happen. Once the ship is loaded, the pawns I assigned were free to haul and do other stuff.
#163
Quote from: dziwigor on April 28, 2017, 05:56:15 AM
Please, Cpt. OHU, change it to "N-E corner of dropship rectangle...

It's not that simple because you may select a point where the ship shouldn't be able to land with the rest of the ship, like the rear end poking right into the mountain (which admittedly still can happen atm). Also: The same code works for launching multiple ships. The point you select is just the center around which the pilots look for a place to land. That's why on a single ship, the actual position varies.

I'll see what I can do about this, but can't make any promises.

Also: I now finally got the wander error. Fix will be up later today.
#164
Quote from: cesarjunior233 on April 28, 2017, 09:26:22 AM
This new version is bugged

Well, I really don't know what happened on the hub. There is some form of mismatch between codes and textures that gets in once I synchronize.

I cleared the repository and created a new release. The updated download link is up.
#165
For some reason the github synchronization decided to behave weirdly about the parts I updated.

Updated everything, created a new release. Downloaded and tested.