
Description:
The third spinoff to come from my main mod is here.
This mod adds spaceships for suborbital travel to the game. They work similar to transport pods, but are of course reusable and offer the possibility to hop around the world map way faster than traveling by foot.
Features
- The OHU Dropship: A sturdy all-purpose aircraft with a focus on cargo capacity and range.

Manufacturer: OHU (Orbital Hubs United)
Fuel Capacity: 1500 u
Maximum Cargo Capacity: 1000 kg
Defensive Capabilities: 1x Light Caliber Front Gun
Offensive Capabilities: 1x Payload Slot
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- The OHU Albatros: A lightweight glider used for gentle travel. Very fuel efficient over long distances.

Manufacturer: OHU (Orbital Hubs United)
Fuel Capacity: 100 u
Maximum Cargo Capacity: 80 kg- Installing light caliber weapons for ground defence.

- Settling new tiles or going down for further planning.
- Visiting faction bases to trade or carry out an aerial assault.

- Simple fleet management to launch several ships at once.

To do- Enabling bombing runs.
- Proper fleet management
Author/Mod Team
Cpt.Ohu
Downloads
OHUShips 1.55 - A17
OHUShips 1.57 - B18
Discord-Server
Since the development of my 40k mod and the dropship mod are tied together, join us on the 40k Discord channel in the dropship-corner.
Acknowledgements
Using Harmony for detouring.
How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mods in the mod menu in the game.
Licence
As with my other releases, you are encouraged to use this as a basis to create your own aircraft.
If you want to redistribute this mod, please ask first.
If you'd like to create your own spin-off, please ask first.
Guide to cargo loading
Since there is a lingering problem with pawns thoughts getting messed up, here is a guide written by SpaceDorf on how to prevent such an error while playing.Quote from: SpaceDorf
What I do now :
Select the Pawns in the passengers tab which I want to take with me on the flight.
Select the Cargo on the Items Tab until I have everything, or the boat is full.
Then I deselect all pawns but one or two.
Set the Number of Min Haulers at the bottom between 2 and 4 and let them at it ..
When the Thumbtwiddler Squad starts getting comfy in the boat, the others keep loading,
until I get a nice little message like with the Launchpods.
Then I send the rest of the crew into the dropship.
Problem is, that there can only be one cargo interaction at the same time, either loading or boarding. When to many Pawns try to load they get confused and don't know whos turn it is.
Refuelling does work in parallel but getting 3000 Units of fuel is a bitch
When you have done the above .. be patient and ignore the pawns until the ship is loaded .. it's like boiling water.
Don't look, it will happen.
FAQ
Q: Where can I find the ship?
A: Oddly enough, it's in the Ship category. You need to research Shipbuilding Basics to unlock it.
Q: Can I start with a ship?
A: Yes, there is a new Scenario Part "start with a ship" which replaces droppod-arrival.
Q: Where are the ship turrets?
A: Currently there is only one turret type, which is a vanilla improvised ship turret. You can craft the required template on a smithy and then install it on the ship (Gun Turret research required).
Q: Where are the ship bombs?
A: Bombs aren't implemented yet. There is a slot on the examplary dropship, but for the moment: no dropping fiery death from above for you.
Q: Can I add this to an existing save?
A: Yes, but be careful. There is a hidden world object that keeps track of ships in orbit so they don't get deleted by accident. If you add this during play, this object has to be created and placer onto a new position. I can't guarantee it will work every time.
Q: Can I remove this from an existing save?
A: No. You will have objects present that suddenly miss their code foundations.
Q: Can I submit ship designs?
A: Of course. More variety is always welcome. I can't promise to put in every design however.
Q: Where are the other ship and items from the screenshots?
A: Not in here, they are from my 40k mod.


