Progressions Post :
Working on negative consequences for refusing to pay. Now if you refuse, a team of 5 members of the Adeptus Arbites will come to your base.
Once they arrive, you have 1 hour to send out the governor on your own, otherwise they'll come in and arrest him. If they can't reach him (due to being blocked by defenses) or they are attacked during their duty, you've officially committed treason and the arbitors (along with the Imperial Guard in orbit) will become hostile.
An example can be seen here, as governor Evan is offering up a last prayer before the Arbites arrest him:

Now the arrest itself may not seem that spectacular. What may be more of interest is the way by which the arbitors arrive and leave. Wandering in from afar, or coming in by one-way droppods is a bit inconvenient for an intergalactic police force. So they'll swoop in from the sky in an Imperial Aquila Lander.
Introducing: Ships for suborbital and near-orbital travel.

Running on chemfuel, these may be used by AI for air raids, the abovementioned arrests and maybe visitors/traders. They can come in and take off in any direction.
I'm working on making them use the transport-pod system so you'll be able to build them yourself and conquer the planet with your small fleet. No more unreliable drop-pods for those who got the tech and ressources.
Weapon systems are on the agenda, however this will be more of a turret-like implementation, so ships aren't completely vulnerable when grounded. So no bombing runs or dogfights for now.
I may release this module separately for other people to use at some point.




