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Messages - Justin C

#181
Quote from: Oxidus on February 04, 2015, 11:38:33 AMI said before , he can quit no one will care,someone will steal his work under someone elses name and his hard work and that things as you said will come useless and someone else gets profit.
Nobody is profiting here. RimWorld modding is done purely for fun by crazy idiots like me who enjoy programming more than they enjoy playing games.

QuoteI saw it happen already and so many times people didnt care,if they had their precious mod updated no one cared about author.
I'm sure Tynan wouldn't allow blatant theft of mods on his forums for the same reason he has stepped in to stop mod packs that were using mods without permission: Intellectual Property Rights. Tynan understands this better than anyone, which is why he has requested that all mods come with licenses that explicitly state what other players/modders are and are not allowed to do with mods.

And I know for a fact that the modding community would not be okay with it either. We all understand the kind of work that goes into these mods, and we would never stand by and allow someone to take credit for work that isn't theirs.

And the reason why I don't release the source/have someone else update it for me is because:
1) This mod is my baby. I have spent hundreds (if not over a thousand) of hours on this mod, and I do not want to lose control of it.
2) I have never intentionally skipped an Alpha release. It just kind of happens sometimes. The intent has always been to support this mod indefinitely.
3) It's not actually necessary for me to release the source. Any modder who is capable enough to update this mod already knows how to find the source.
4) Despite numerous people claiming that I should release the source so someone else can update it, there has never actually been anyone offering to update it. It's usually just people volunteering someone else's time to update the mod so they can play it.

Anyway, the last few pages of this thread are nothing but drama caused by your whining. The mod has an approximate release date. That release date is soon. So relax and quit whining in my thread.
#182
Quote from: Oxidus on January 31, 2015, 03:02:56 AM
...but choose some stable goal and go by it.
That's what I was doing in my last post. The release date is definitely whenever Alpha 9 is released.

As others have already pointed out, I said that I was hoping to have free time to work on it. Then things happened, and I wound up having to dedicate my weekend and most of this week to paid projects. As much as I want to update the mod for you, when I have to choose between working on the mod and working on a project someone is paying me to complete, it's not even a choice. Even if I thought I had the time to do both, I would never make the client wait.

And the others were right anyway. If the testers are going to have a build to test soon I might as well start development on the Alpha 9 release instead.
#183
Quote from: tresflores on January 30, 2015, 10:10:06 PM
you shouldnt over work yourself just wait until alpha nine just a few weeks off
Yeah, that's pretty much what I've decided I'm going to do since so many people seem to agree it's a good idea. I feel bad though, because this is the second alpha I've skipped since I released the mod.

You guys can expect Zombie Apocalypse to be updated on day 1 of Alpha 9.
#184
Microsoft is just ripping off Google Glass. It was a terrible idea when Google did it, and I don't think it's going to catch on if Microsoft does it either.

For video games Oculus Rift and other VR headsets will still be a better option. And those are already here.
#185
Games have a small window after the official release to generate hype and make the game really take off. The more hype there is around a game when it's released, the more sales there will be.

Developers who (widely) release an unfinished product risk burning out a lot of their fans before the game is officially released. That means there is less overall hype when the game is officially released, which translates to fewer overall sales of the game.

Steam Early-Access is great if you need funding to make your game happen, but if you don't need the funding it's just not worth the risk.
#186
Hey guys, just popping in to say I'm sorry for not getting this updated yet.

Updating the mod has been at the top of my to-do list for the last month, but the idea of spending 20-30 hours updating and testing it is pretty daunting. Every time I set down to do it this month I realized I just didn't have the motivation. This project was something I originally started for fun, but every time I think about it I just get a feeling of dread because of the amount of work it will take to update it (and then again almost immediately afterwards, for Alpha 9), and guilt because I have kept you guys waiting for so long already. I'm not saying this because I wish to end the project or anything. I just want to give a bit of perspective to those who are rightfully annoyed with me right now.

I'm planning on working on the mod this weekend, and hopefully I will have it done for you guys in the middle of next week. And I promise I will have the Alpha 9 version done much more quickly.
#187
Sorry guys. It's the holiday season so I have been busy every weekend for the last several weeks, and I have had other projects taking up most of my time. The mod will be updated for Alpha 8, it will just depend on when I am free to work on it.
#188
Sorry guys. It's probably going to take me a week or so.
#189
The early access games I've bought into and enjoyed a lot are:
Kerbal Space Program
Project Zomboid
Prison Architect
Space Engineers
#190
Off-Topic / Re: We've been invaded...
December 04, 2014, 08:14:41 PM
Quote from: ItchyFlea on December 04, 2014, 08:09:27 PM
As for the replying to them, even I've been tempted to do it, so I don't blame anybody for actually doing so.
I'm sure it wouldn't make a difference. It would use more resources for a bot to monitor posts for views and replies than it would to just keep spamming boards without worrying about it.
#191
Off-Topic / Re: We've been invaded...
December 04, 2014, 12:51:11 PM
Quote from: RayvenQ on December 04, 2014, 05:12:43 AM
I suppose a website/game specific Captcha sort of question could help out in slowing down the bots, something like "Type the name of the game, backwards."
The register page already has something like that. The problem with that is it only works until the bot is told how to get past it. What Ludeon.com has is so simple that I could write a bot that can register new accounts on these forums in less than an hour.

Seriously, a captcha is the solution. Even if a captcha can't stop all of the bots, there's no reason not to use one to stop most of them.
#192
Off-Topic / Re: Eve Online
December 04, 2014, 12:43:46 PM
Quote from: hyperkiller on December 04, 2014, 10:45:23 AM
Eve Online: Mine astriods all day, get rob from Space Russains.

lol tho when i played it, I enjoyed it for the most part. it was fun and all but keep getting suicide ganked, war deced kinda took all the fun out as i perfer more PVE. and theres those annoying people that warp into your mission area and screw it all up -_- and if you try anything there 30+ fleet come warping in to kill...
Only a masochist would choose to mine for hours on end.

PVE in Eve is an endless loop of grinding and boredom. You grind to get money, to buy the next best ship, so that you can grind faster and make more money. It's just a continuous cycle of grinding for the sake of grinding, and once PVEers in Eve finally catch on to that, they either move on to PVP or quit the game. This cycle pretty much applies to every other MMO on the market, which is why I don't play those games.

Where Eve shines is its sandbox. All of the most interesting content in the game comes from players interacting with other players.
#193
Off-Topic / Re: We've been invaded...
December 04, 2014, 01:27:12 AM
Quote from: Coenmcj on December 04, 2014, 12:51:34 AM
What would the opinion be on an IP Ban?

I know it runs the risk of potentially banning a public location, but I doubt someone who runs a spam-bot is going to do so at the local cafe.

Edit ; But then again, spammers are curious critters... who knows how they think or operate...
IP bans are almost always a bad idea.

It wouldn't work anyway. Bots will all likely be using a pool of proxies that is refreshed frequently.
#194
Off-Topic / Re: Eve Online
December 04, 2014, 01:26:16 AM
Quote from: StorymasterQ on December 03, 2014, 08:37:44 PM
Quote from: Justin C on December 03, 2014, 08:32:04 PM
Quote from: StorymasterQ on December 03, 2014, 08:14:01 PM
Quote from: Justin C on December 03, 2014, 08:09:42 PM
Quote from: skullywag on December 03, 2014, 07:30:28 PM
ok THAT was a trailer, Jeez! Wish I had the hours in the day but I dont.
Yeah, I don't even want to know how many hours I have wasted on Eve. 7 years of playing, often 3-5 hours a night, or more on weekends. This game has wasted more hours of my time than every other video game combined.

Doing something you like is never time wasted. Except if you lose. Constantly. :D
It is when it's thousands and thousands of hours.
Call it 'practice'. If people ask 'for what', it's 'practice when you're a space miner.' Now it's not wasted :)
I think out of the possibly >10k hours I've spent playing Eve over the years, maybe 10 of those hours were spent mining. My time in Eve was almost exclusively spent attempting to blow other players up, and spinning my ship in station.
#195
Off-Topic / Re: Eve Online
December 03, 2014, 08:32:04 PM
Quote from: StorymasterQ on December 03, 2014, 08:14:01 PM
Quote from: Justin C on December 03, 2014, 08:09:42 PM
Quote from: skullywag on December 03, 2014, 07:30:28 PM
ok THAT was a trailer, Jeez! Wish I had the hours in the day but I dont.
Yeah, I don't even want to know how many hours I have wasted on Eve. 7 years of playing, often 3-5 hours a night, or more on weekends. This game has wasted more hours of my time than every other video game combined.

Doing something you like is never time wasted. Except if you lose. Constantly. :D
It is when it's thousands and thousands of hours.