Quote from: RobsonAlquimista on January 13, 2017, 07:14:18 PMQuoteI found a bug. Timers not visible. All is Ok after the construction and when you change schedule, the timer image disappear.Quote
Can you send me your save file ?, and this problem occur after the patch, on release 2 ?, do you have some other mods installed together with ?, if so what are they ?, are you using the mod installed manually or from steam workshop ?... I will be investigating the code for clues about this problem.
Yes, i have the last version, installed manually. The problem seems resolved when loading the mod in last. Strange but it seems an other mod is in conflict.
See my mod list:
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#16
Outdated / Re: [A16] RimExtended: Very basic but useful collections of simple mods.
January 13, 2017, 07:23:52 PM #17
Releases / Re: [A16] RT Mods - shinier than ever! (11.01.17)
January 13, 2017, 05:25:15 PMQuote from: Ratys on January 13, 2017, 03:39:05 PM
It's not a bug, the relevant research project's description warns you of exactly that, and it happens because of how power networks in RimWorld work.
My bad, thank you for the precision!
#18
Outdated / Re: [A16] RimExtended: Very basic but useful collections of simple mods.
January 13, 2017, 05:23:00 PM #19
Releases / Re: [A16] RT Mods - shinier than ever! (11.01.17)
January 13, 2017, 07:02:01 AM
RT Power Switch is bugged. When "Emergency power" mode is activated, the switch doesn't turn ON when needed if the adjacent energy network need it, IF the network DOESN'T have a battery activated in.
All worked fine until I put RT Power Switch (in Emergency Mode) in front of all my batteries packs.
Be Careful.
All worked fine until I put RT Power Switch (in Emergency Mode) in front of all my batteries packs.
Be Careful.
#20
Outdated / Re: [A14] PetFollow - Better control of your trained pets (V 1.2.1)
August 26, 2016, 06:34:28 PMQuote from: Hatti on August 26, 2016, 06:12:37 PM
I think CCL is installed correctly cause he gets the reverse designators if he selects a pet. Thats done by CCL injection.
But i guess any other mod mess up very hard with the designations cause it shows different states if pet selected and in animal tab.
Could you please try to load petfollow at last and post your modlist?
Edith: I took a look into the code of animal incest and no i this mod cant interfere with petfollow
So the reverse indicator is a known bug ?
I have load PetFollow just after CCL and before my others mods and now it works. But it is indicator reversed and not very quick (the animal doesn't come or leave immediatly). But it's not a real problem. I have just inversed the name of Draftfollow.PNG to match the correct states.
#21
Outdated / Re: [A14] PetFollow - Better control of your trained pets (V 1.2.1)
August 26, 2016, 06:09:58 PMQuote from: kaptain_kavern on August 26, 2016, 06:05:52 PMYes. I have a lot of mods which use CCL.
Are you sure you have CCL installed and loaded before PetFollow?
I think i will try to update some or deactivate some...
May be "Fluffy animal incest" ??
#22
Outdated / Re: [A14] PetFollow - Better control of your trained pets (V 1.2.1)
August 26, 2016, 06:03:27 PMQuotePetFollow does not work with Hardcore modpack currently, as some mentioned it before.I don't have it.
#23
Outdated / Re: [A14] PetFollow - Better control of your trained pets (V 1.2.1)
August 26, 2016, 05:36:31 PM
Doesn't work for me neither. It seems that the buttons for activate/deactivate pet follow when drafted, hunt or tame are not working. Pets don't follow anyone anymore either the buttons states. And the button state doesn't match in animal tab (activate on pet, deactivate on tab...).
Sad
Sad
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