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Messages - biship

#16
Releases / Re: [A16] Static Quality Plus A16.1.2
February 08, 2017, 10:17:38 AM
After a minute of playing, I have hundreds/thousands of this error in my log:

MissingMethodException: Method not found: 'Default constructor not found...ctor() of static_quality.MapComponent_SQ'.
  at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  at static_quality.MapComponentInjectorSQ.FixedUpdate () [0x00000] in <filename unknown>:0
(Filename:  Line: -1)


I've changed every setting incase one of them wasn't saved correct yet the error continues.

I applied the fix above from noobinall, compiled the dll, and the error is gone.
#17
My current save game has 10,400 lines under <taleManager> and many of them are involving pawns long dead and gone. Is this from the rumours & deception mod? If so, does it ever get cleaned up?
#18
Quote from: Primal Lord on December 30, 2016, 08:48:48 PM
Problem fixed, i actually deleted version.txt while looking through the xml's a while ago because it didn't seem important and i get ocd about useless things *cough*, made a new text document, renamed it, and added in the relevant info and the conflict checker works. Sorry for the trouble

Ahh... yeah I too delete more than I should on occasion. I've added logging for this issue now and updated the app to 0.0.0.8.
#19
Quote from: Primal Lord on December 30, 2016, 08:19:25 PM
It did, and the first time i sent it in but didn't know what would cause it so i left that field blank, RCC.txt attached below.

2 things are odd.
It wasn't able to get the RimWorld version text from C:\Games\Rimworld\Version.txt. I've added more logging in the next version.
It died during the scan of the 31 folders in C:\Games\Rimworld\Mods.

Can you upload those screen shots again? The NullReferenceException should help me determine which object is empty.
#20
Quote from: Primal Lord on December 30, 2016, 07:37:33 PM
Receiving an error about a System.NullReferenceException,
the first picture is the settings i used, second is the error, third is if i close the error report and let it continue
Hmmm sorry about that. Those screen shots did not work. Can you also attach the RCC.txt file? Did NBUG popup and ask you to submit the error? (that would give me more info).
#21
0.0.0.7 released
Added ability to specify ModsConfig.xml location
By default, now only checks enabled mods
Added option to check all installed mods, inc non-enabled (-all or use config tool)
Added count of mod folders, exiting if zero folders found
Fixed crash if TARGETVERSION is not set in About.xml
Include ResultsWPF headers on Control-C
Moved RimWorld version check up
#22
Quote from: Der Failer on December 29, 2016, 01:14:42 PM
The only inconveniences left for me is this:
ModsConfig.xml NOT Found
Sorry, I'm going to assume no mods are active
One day there will be a folder picker for ModsConfig.xml

Although it is rather easy to fix on my end.

Anyway thank for fixing my problem ;) and thank for this tool.

Why's it not finding your modsconfig.xml?  Can you zip & attach your RCC.txt?
Glad you are finding the tool useful.
#23
Updated for A16.
Also with a few bug fixes & disabled checking for non-enabled mods as it only added time and log spam.
#24
I just had the same issue. Pawn lost a leg. Perhaps he dies between ticks before the game has adjusted his bleeding to zero?
#25
Adf.ly? No thanks. Enjoying that $0.10 of income?
#26
Best mod ever.
#27
Better Pathfinding v1.3 RC seems to working for me. I hadn't seen any issues with the previous versions tho.
#28
Yay, finally I can listen to this mod again - thanks for fixing!
#29
I don't know if your mod is causing this, but haven't seen this error until I installed your mod today (on a new game). Using 1.2.1.

Exception ticking Maskinnen: System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.PawnUtility.AnyPawnBlockingPathAt (IntVec3 c, Verse.Pawn forPawn, Boolean actAsIfHadCollideWithPawnsJob, Boolean collideOnlyWithStandingPawns) [0x00000] in <filename unknown>:0
  at Verse.AI.Pawn_PathFollower.NeedNewPath () [0x00000] in <filename unknown>:0
  at Verse.AI.Pawn_PathFollower.TryEnterNextPathCell () [0x00000] in <filename unknown>:0
  at Verse.AI.Pawn_PathFollower.PatherTick () [0x00000] in <filename unknown>:0
  at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
  at Verse.TickList.Tick () [0x00000] in <filename unknown>:0


Oh, It happened while a pawn was rescuing another pawn that died in their arms! The pawn that was recusing still showed a path to the hospital bed, but the dead pawn was on the ground and the recusing pawn wasn't moving. Stuck!
#30
wow unity sucks

OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
  at NAudio.Utils.BufferHelpers.Ensure (System.Byte[] buffer, Int32 bytesRequired) [0x00000] in <filename unknown>:0
  at NAudio.Wave.SampleProviders.SampleProviderConverterBase.EnsureSourceBuffer (Int32 sourceBytesRequired) [0x00000] in <filename unknown>:0
  at NAudio.Wave.SampleProviders.Pcm16BitToSampleProvider.Read (System.Single[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
  at NAudio.Wave.SampleProviders.MeteringSampleProvider.Read (System.Single[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
  at NAudio.Wave.SampleProviders.VolumeSampleProvider.Read (System.Single[] buffer, Int32 offset, Int32 sampleCount) [0x00000] in <filename unknown>:0
  at NAudio.Wave.SampleProviders.SampleChannel.Read (System.Single[] buffer, Int32 offset, Int32 sampleCount) [0x00000] in <filename unknown>:0
  at RuntimeAudioClipLoader.CustomAudioFileReader.Read (System.Single[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
  at (wrapper remoting-invoke-with-check) RuntimeAudioClipLoader.CustomAudioFileReader:Read (single[],int,int)
  at RuntimeAudioClipLoader.Manager.DeferredLoaderMain () [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
RuntimeAudioClipLoader.Manager:DeferredLoaderMain()