IMHO, smelting job is too slow, so i personally for myself tripled amount of steel produced per one time(and amount of ore used).
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#16
Outdated / Re: [A15] Mars (v2.1.3) Martian colony builder - now with air!
November 19, 2016, 04:57:51 AM #17
Outdated / Re: [A15] Mars (v2.1.3) Martian colony builder - now with air!
November 13, 2016, 03:08:21 AMQuote from: yavorh on November 12, 2016, 11:06:13 PMYup, same thing.Quote from: Headshotkill on November 12, 2016, 08:41:05 AM
#MakeMarsGreatAgain
It's six AM, just woke up because of bad sleep rhythm... What to do? Check on Mars mod progress.
#MakeMarsGreatAgain
#18
Outdated / Re: [A15] Mars (v2.1.3) Martian colony builder - now with air!
November 09, 2016, 03:26:33 AM
What can be count as success of colony... Oxygen self sustain? Reproducing of Earth technology level? Maybe... birth of first martian?
#19
Outdated / Re: [A15] Mars (v2.1.3) Martian colony builder - now with air!
November 07, 2016, 03:22:46 AMQuote from: dubwise56 on November 06, 2016, 11:54:20 PMIMO most important thing - winning condition.
scenario parts
#20
Outdated / Re: [A15] Mars (v2.1.3) Martian colony builder - now with air!
October 17, 2016, 07:40:29 AM
So, is there a way to reduce toxicity except went off air? (I dont want to kill all my plants and soil) And one more thought about no-eva-inside-room: i see it only as kind of door, going trough it force pawn to wear or unwear eva. Am i right?
#21
Outdated / Re: [A15] Mars (v2.1.3) Martian colony builder - now with air!
October 04, 2016, 07:54:48 AM
Is more than one outlets in one room useful? Or more moxie?
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