Thanks for the quick reply. I like doing No Turrets / Traps runs, so the large numbers of Medieval raiders can be devastating without good weapons. I guess me saying they were "unbalanced" is a bit silly when I'm challenging myself with no Turrets and the like. :p
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#1
Releases / Re: [A-15c] Medieval Times (v. 1.30.A15c (Updated-9/08/2016))
September 08, 2016, 02:34:14 PM #2
Releases / Re: [A-15c] Medieval Times (v. 1.29.A15c (Updated-9/07/2016))
September 08, 2016, 08:19:46 AM
Is there anyway to change the size of the Medieval raids? They seem a little unbalanced at the moment, being the same size as a tribal raid but with WAY better gear.
#3
General Discussion / Re: I want to hear about exploit strategies!
September 05, 2016, 11:43:30 AM
Does placing 20+ doors lined on the inside of a large killbox defense so raiders bash on them while I shoot them in the back count as an exploit?
#5
Bugs / [A15] Wild animals causing increasing lag?
August 23, 2016, 07:05:53 PM
I'm not sure how to really report this bug, but it seems that wild animals are causing a lot of lag ever since I've been trying out A15. Maps like Boreal Forest or Arid Shrub land can become near unplayable on any speed faster than 2x. The only solution I've found is a reload of the game, but that only seems to fix the problem for a little while. I've checked the Debug log during the lag spikes and the game doesn't seem to be throwing any errors. I never experienced this during A14 or older either.
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