Quote from: Master Bucketsmith on September 22, 2016, 03:09:22 PMXD teddy bear rlly?? But your right some people just dont think about what they write
Right, let's bitch to the people who are creating content free of charge! That will surely motivate the modding community to make more!
Fucking asshats have the reasoning abilities of a teddy bear.
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#46
Unfinished / Re: Mechs for Rimworld
September 22, 2016, 03:11:41 PM #47
Unfinished / Re: Mechs for Rimworld
September 22, 2016, 03:05:43 PMQuote from: Thirite on September 22, 2016, 01:43:57 AMEveryone has his own fav games man.
I'm sure someone of such caliber as an Undertale fanboy that uses unlicensed art assets taken from a Google Image search will produce not only working vehicles but weaponized mecha in Rimworld! I will wait with bated breath.
And i will do what is possible with xml but no need to be suck a... sarcastic dick.
Ow and if you can make it better than a "undertale fanboy" do it your self.
Those texures are just for now i have someone that is making new texures for me maybe you need to make sure you have solit agruments first.
(Sorry for my english)
#48
Outdated / Re: [A15] Rim-Magic Magic weapons,books,clothes and Potions. (Updated V.1 14-9-2016)
September 22, 2016, 03:02:51 PMQuote from: Canute on September 22, 2016, 09:47:20 AMIm working on a healing potion but idk if its possible with fully xml.
Ok, now we got Mage's,Necro's and what is about Priests ?
Some healing wand/books ? :-)
Atleasy if that doest work you get your healing book ☺
#49
Outdated / Re: [A15] Rim-Magic Magic weapons,books,clothes and Potions. (Updated V.1 14-9-2016)
September 22, 2016, 03:00:53 PMQuote from: Violyte on September 21, 2016, 11:44:14 PMAwsome. A necro mancer uses magic so i think i can put it in
Thanks a lot guys! ^_^
And thanks hendrikpfaff for letting me help!
So....... I just had an idea. I could make necromancer clothes and "pets" that are skeletons.
Then you just assign them to your necromancer and, there you go!
There isn't a necromancer mod right?
I already know how to make a fully working pet so I can just give them to you ready.
On that note- @14m1337 that would probably fit with the necromancer
I've made a good amount of progress on the different attire/s.
#50
Outdated / Re: [A15] Rim-Magic Magic weapons,books,clothes and Potions. (Updated V.1 14-9-2016)
September 21, 2016, 01:26:32 PMQuote from: Violyte on September 21, 2016, 01:49:17 AMQuote from: hendrikpfaff on September 20, 2016, 11:31:18 AMQuote from: Master Bucketsmith on September 19, 2016, 11:54:50 AM
Violyte, that stuff is looking good!
(Based on what I see posted in the OP!)Quote from: drakemasta on September 19, 2016, 10:06:09 AM
could you add insulated winter or arctic versions of the clothing?
Need to whait till i have the full texures
Oooohh that's a good idea!
Hendrik, I think you can easily pull this off by having duplicates that only differ in the insulation values and cost/ingredients to make.
Master Bucketsmith- Thank you
Hmmm like some fur lined robes? That'd be neat- I can do that, and add an equip-able hood with it. Perhaps it should be an outer layer. Yeah sorry it's taking a bit (so many body types and view angles!) I didn't know if you wanted me to send the completed outfits one by one or just wait til they're all done.
I will pause from the outfits and do wands tomorrow so you can have some more completed items to work on.
It would be nice if you can make all texures first and than send it so i can implement all at once. And violyte Those textures look amazing
#51
Outdated / Re: [A15] Rim-Magic Magic weapons,books,clothes and Potions. (Updated V.1 14-9-2016)
September 21, 2016, 01:24:22 PMQuote from: Mattx0x on September 20, 2016, 04:49:29 PM
A magic skill if implemented could be a prerequisite of crafting/equipping magic items and gear as opposed to attack speed perhaps. And I like where this is going- it has the potential to rival the medieval mod and compliment it too.
I imagine a scenario where you can get invaded by goblins, orcs or hostile cultist enemies and have to defend your castle, even better if you could use diplomacy as well. I like to hope this will make for even more dwarf fortress-esque adventures (ideally, updates build on the game's capabilities for the map to generate a homogeneous and explorable world that feels alive, filled with all the core and mod content to facilitate this concept)
New factions coming soon no worry bro!
#52
Unfinished / Mechs for Rimworld
September 20, 2016, 11:45:18 AM
I'm going to make for mechs in Rimworld with a little art of rimworld and titanfall.
I do not want to discuss it yet but am busy with making it soon you can download it.
Just wanted to anounce!
I do not want to discuss it yet but am busy with making it soon you can download it.
Just wanted to anounce!
#53
Outdated / Re: [A15] Rim-Magic Magic weapons,books,clothes and Potions. (Updated V.1 14-9-2016)
September 20, 2016, 11:31:18 AMQuote from: Master Bucketsmith on September 19, 2016, 11:54:50 AM
Violyte, that stuff is looking good!
(Based on what I see posted in the OP!)Quote from: drakemasta on September 19, 2016, 10:06:09 AM
could you add insulated winter or arctic versions of the clothing?
Need to whait till i have the full texures
Oooohh that's a good idea!
Hendrik, I think you can easily pull this off by having duplicates that only differ in the insulation values and cost/ingredients to make.
#54
Unfinished / Re: [A14][WIP] Prisoners & Slaves - Testing Release
September 19, 2016, 01:53:27 PM
I hope this didnt die :/
#55
Outdated / Re: [A15] Rim-Magic Magic weapons,books,clothes and Potions. (Updated V.1 14-9-2016)
September 19, 2016, 01:50:52 PM
Updated 1.4
#56
Outdated / Re: [A15] Rim-Magic Magic weapons,books,clothes and Potions. (Updated V.1 14-9-2016)
September 19, 2016, 11:21:15 AMQuote from: Violyte on September 18, 2016, 06:25:54 PMThx for you work!!
I finished the writing table, sent it to your inbox- hope you like it! Also I've got designs for the clothes figured out and will be sending photos so you can see some of what I came up with. Um so because the wizard is for males I think I might do hag robes for the female body type on it (old witch like in "Snow White) I have the more nicer modern young witch and will do a warlock thing for the male parts.
#57
Releases / Re: [WIP] Call of Cthulhu - An H.P. Lovecraft Horror Expansion Pack
September 18, 2016, 11:01:14 AM
This gets better and better!!!
#58
Outdated / Re: [A15] Rim-Magic Magic weapons,books,clothes and Potions. (Updated V.1 14-9-2016)
September 18, 2016, 10:57:54 AMQuote from: Justas love on September 18, 2016, 04:33:42 AMits fine
Sorry my mistake :DD don't worry about it
#59
Outdated / Re: [A15] Rim-Magic Magic weapons,books,clothes and Potions. (Updated V.1 14-9-2016)
September 17, 2016, 02:02:25 PMQuote from: Justas love on September 17, 2016, 12:31:04 PM
It's not magic if it requeres power
Can you tell me what requeres power??
Bec i dont think any tables/weapons requeres power and im very busy with school atm
I WILL be adding a magic assembler to gather magic over time that you need as power supply
and maybe if its possible a magic skill that makes working with magic faster (Im not sure about this one)
#60
Outdated / Re: [A15] Rim-Magic Magic weapons,books,clothes and Potions. (Updated V.1 14-9-2016)
September 17, 2016, 12:14:24 PMQuote from: Mattx0x on September 17, 2016, 10:30:24 AMUhm maybe in the upcomming updates..
Looks interesting. Might I suggest magic as a skill
Need to make sure im able to.