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Messages - hendrikpfaff

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91
Undertale Storyteller pack


Adds 3 new Undertale storytellers!

Sans
Sans will protect you much, but when he is gone for a brief moment bad things can happen.. (He loves to tease you with his jokes -Small threats-)
                     

FLOWEY the FLOWER!
Flowey want you and your colony dead. He keeps sending big threats, Because he knows that you're filled with determination.. He will make your life as hard as he can!!!
                                    

Papyrus
A kind of skeleton at heart. He is optimistic and innocent and has great enthusiasm for stories and spaghetti! If he makes a plate of spaghetti or a compelling story that is a true masterpiece.

           
Comparisons with the base storytellers: Sans is like phoebe only he gives you much lesser big threats over time than Phoebe, but sans teasing you by giving more minor threats..

FLOWEY the FLOWER does what his description says.. HE DESTROYS YOU!!! (Once you've had some time to build your colony up a bit. He gives you more time to prepair than other storytellers.)

Papyrus is a little like Cassandra the only thing is.. he gives more abouth you than her!:D


Download link: https://www.dropbox.com/s/a1mnrawldg1c04i/Undertale_Storytellers.rar?dl=0



Planned mods:
* Undertale storyteller mod expansion pack. -Adds All main characters-
* Undertale Underground colony pawns mod. -When i have learn to add pawns with special texures-
* Undertale food, guns, and more mod.

92
Help / Re: Help understanding the Storyteller XML
« on: August 22, 2016, 04:07:48 PM »
If you have the storytellers def filled and done why dont it show up in story tellers selection?

93
Help / Re: Willing to start modding/learning to mod.
« on: August 17, 2016, 02:19:46 PM »
A good way to learn is to update an A12 or A13 mod to A14.  See my modder's reference (signature) for details on XML layout.
Thank you very much. I will use it even when my friend needs to help me read it but still thanks for this great signature.  ;D

94
Help / Re: Willing to start modding/learning to mod.
« on: August 17, 2016, 02:17:17 PM »
I'm already trying to watch videos even if there are none in my language so i need to look them in english, but thats no problem i just cant read guides very good becuse i mess the words up. :-\

95
Help / Re: Willing to start modding/learning to mod.
« on: August 17, 2016, 07:49:16 AM »
Nvm I have dyslexia, making it difficult to correctly read the guide of modding and because English is not my first language, it is a disaster :(. So I guess I just let it rest until I can find someone who can explain it to me with words instead of that I have read in a guidebook. (Thank you for your help)

96
Help / Re: Willing to start modding/learning to mod.
« on: August 17, 2016, 07:29:52 AM »
Hi,

There is another thread with similar question and some replied yet. It's here : https://ludeon.com/forums/index.php?topic=24449.0

Thank you :)

97
Help / Willing to start modding/learning to mod.
« on: August 16, 2016, 04:44:53 PM »
Hey guys.
I want to learn modding to add things to the game for this great rimworld comminution, but I can not because I am inexperienced.
I have a few questions about the teach of modding.
Where can you learn best to mod? (Guides / wikipedia / from other modders?) Have you perhaps any advice for someone who has never done anything with modding, but want to learn it and has no experience in any coding :(?

Thank you for your time!  :D

98
Outdated / Re: [A14] Mind Altering Device (v1.13)
« on: August 14, 2016, 10:12:01 AM »
Im loving it! Great mod.  ;D

99
Releases / Re: [A14] Phi - Multiplayer interactions between colonies
« on: August 14, 2016, 09:06:28 AM »
I don't know if this is possible, but maybe sending raiders to a other colony? (with in place of a option to turn trading off and on a combat on and off option)

100
Scenarios / Re: In Edit Scenario how do I change default starting loot?
« on: August 14, 2016, 08:08:40 AM »
Senario editor-edit mode-add part-start with-Choose the thing to start with.

Hope this whas what you need.

101
Unfinished / Re: [A14][WIP] Prisoners & Slaves - Testing Release
« on: August 14, 2016, 07:05:22 AM »
Looks Great! Can't wait to play with it after the mod is no longer WIP.

102
Scenarios / [A14] Almari - Tribe of the Holy Thrumbo.
« on: August 04, 2016, 04:54:46 AM »
Hey guys! (I dont have the game on steam, so if you like please upload it to steam for me :D)
This is my first scenario so i hope you like it!
(I'm not english, so am not aware of grammar mistakes.
If you can find a pair, you would then want to leave here in the comments.
Thank you.)

The story:
Animals and people were inseparable in this tribe lived and blessed by the Holy Thrumbos they had for centuries in peace But everything comes to an end also to peace.
When the Arorim came with their high technology weapons and armor....
Armored with high tech armor which the primitive weapons of Almari had no chance against.
Rifle bullets that animals and humans pierced like a hot knife through warm butter.
There was no hope..
At at certain moment 3 Thrumbos appeared on the horizon!
Armed with their powerful horns and armored with their thick skin they  went to war to help Almari!
It was a fierce battle.
the Trumbos pierced one after another armor of the Arorim. Many of their people died, but finally one of Thrumbos had to pay the price with his life.
The weakened trumbos and the remaining humans and animal of the Almari fled before another Trumbo would not make it and became there end..
After months looking for a new place to live they found it!
The Trumbos decided to stay.

Your faction will be a tribe.
Start with 4 people.
Your people will be at most 86 years old.
Player starting characters have a 20% chance to start with trait: Green thumnb
The stat "minimum handling skill" will be universally multiplied by 150%
The stat "tame animal chance" will be universally multiplied by 120%
The stat "train animal chance" will be universally multiplied by 190%

Start with:
-Silver x300
-Packaged survival meal x50
-Medicine x30
-Component x5
-Personal shield x2
-Chicken egg (fert.) x2
-Pila 3x
-Thrumbo x2
-Steel x550
-wood x400
-Random pet 2x
-Artic wolf x1

Map is scattered with:
-Ship chunk 3x
-Steel x720
-Packaged survival meal x8

Download here: https://www.dropbox.com/s/xltrhuobcg4exnh/Almari%20-%20Tribe%20of%20the%20Holy%20Thrumbo.rsc?dl=0

how do you install it?
Windows 10-8-8.1 Do Windows key + R write than C:/Users/[username]/AppData/LocalLow/Ludeon Studios/RimWorld/
Other windows. Press your windows button at the bottom left. (There it is normal for Windows 7 / Windows Vista)
You will see a search bar type this there: C:/Users/[username]/AppData/LocalLow/Ludeon Studios/RimWorld/

Than paste it in the scenario folder.



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