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Messages - RetPaladinlol

#16
Stories / Re: [A16] Bunker Colony Showcase
August 11, 2017, 09:28:16 PM
That was a really nice read. Thanks for sharing. I should start a chinchilla farm!
#17
Quote from: SpaceDorf on August 11, 2017, 05:19:19 PM
I think it is the "Recon and Descovery" mod, that adds a Faulty Generator Event.
It causes tremors which let roofs collapse.

Great, thank you for the response. Will message the author and see how I can go about learning this.
#18
Help / Creating an event mod that makes roofs collapse
August 11, 2017, 04:21:42 PM
I'd like to try and make an event mod that makes a random roof tile collapse. I think it would be an interesting and challenging event as it would be unsafe for your pawns to be indoors. I don't have any experience coding but I have modded existing mods on Warcraft3/Starcraft2 just through trial and error. Is there any existing mod that creates a similar effect or can someone point me in the right direction of the roof collapse defs in the rimworld folder?
#19
Are there any mods that add something like this? That would be amazing to play around with! I can see the stories developing now.

Eagle decides to relive some stress by swimming on the colony's private beach. Half-way through dozing off she wakes up to a sharp pain. A land-shark has latched onto her and is beginning to pull her into deep waters. "One of your colonist is in danger of being dragged away. Send someone to help now."
#20
Off-Topic / How to put an image in your signature?
August 11, 2017, 03:50:01 PM
^^

Tried the [IMG] tag but that didn't work. Anyone know the code?
#21
Does anyone know the exact line of code to modify in the mod to make the latrines fill up with human waste faster? At this point it is about 1.1 - 1.2% per use which I think is a little under powered. I'd like to change it to 5% or more.
#22
Outdated / Re: [A17] Faction - Umbra Company
August 10, 2017, 06:55:29 PM
Quote
Just that they do drop pods when it's a high threat attack

How does the game determine this? When a colony's wealth is above a certain amount? When the colony has a certain amount of items or something else?
#23
Outdated / Re: [A17] Faction - Umbra Company
August 10, 2017, 03:42:01 PM
Holy hell, that looks awesome. Do they only raid via drop pods or do they use other means? I can't wait to get demolished by these guys!
#24
Thanks! Can't wait to give this a try. Makes rimworld feel more like an RPG.
#25
notfood, will Infused play nicely with Combat Extended?
#26
Quote from: dubwise56 on August 09, 2017, 09:05:25 PM
huh yer you can see storage in the bottom left is 0% so its not filling up, either they aren't actually using it for some reason, or something  is bugging out the storage, i haven't had any problems while testing but i don't run any other mods

On my third play through with the mod. Now the storage fills up but it is extremely slow. It fills up 1% every time a colonist uses it. I'm on day 20 and the latrine is at 30%. At this rate it'll take 60 days to get a burn barrel for fertilizer. Is this normal?
#27
Outdated / Re: [A17] Erok's Reborn Series and Tweeks
August 10, 2017, 03:39:55 AM
This looks awesome. Thanks for reviving such a great looking mod!
#28
Mods / Re: What are some good event mods?
August 09, 2017, 08:59:27 PM
Awesome, thanks for the suggestions guys. Can't wait to install these tonight.
#29
This is all it's showing me: http://imgur.com/a/cZaTC
#30
Quote

Is it plumbed in?

No, I don't have any plumbing going into it. It's a single latrine with a wash bucket in a 5x5 room.