Could you add an option to show meat and leather amount?
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#2
Outdated / Re: [A14] ESM - e's small mods (Custom Population - NEW!)
August 30, 2016, 10:17:29 PM
I totally understand, no apology is necessary. I didn't mean to add onto your troubles. I really do appreciate all the work you do for the modding scene of RimWorld, it's positively brilliant. I'm sorry if I came off as argumentative or anything.
#3
Outdated / Re: [A14] ESM - e's small mods (Custom Population - NEW!)
August 30, 2016, 05:57:15 PM
I'm not harassing anyone, I'm not demanding anything, I'm not acting entitled, and I'm not implying you're under any kind of obligation. I understand that you do this in your free time, and I appreciate that you still make the effort for no compensation. All I've done is inquire as to if/when they'll be updated. I honestly don't see how that can possibly be construed as disrespectful. It's not like this thread is being spammed with that question or anything, considering the fact that I was the first (and, to this point, only) person to ask.
If you have no interest communicating such things to the people who use your mods, that's entirely fine. I completely understand. But is it really surprising that people who enjoy your work are wondering when it'll be usable for the new version of the game?
I apologize if I upset or offended you, that wasn't my intention.
If you have no interest communicating such things to the people who use your mods, that's entirely fine. I completely understand. But is it really surprising that people who enjoy your work are wondering when it'll be usable for the new version of the game?
I apologize if I upset or offended you, that wasn't my intention.
#4
Outdated / Re: [A14] ESM - e's small mods (Custom Population - NEW!)
August 30, 2016, 11:51:57 AMQuote from: fishbones on August 30, 2016, 01:39:26 AM
probably after CCL a15 is released.
most of these require CCL and CCL sint updated for a15
I suspected as much. Hopefully CCL is done soon, I'm planning on installing more than a few mods that are waiting on it to update.
#5
Outdated / Re: [A14] ESM - e's small mods (Custom Population - NEW!)
August 29, 2016, 11:33:04 PM
Any ETA on an A15 update for these?
#6
Outdated / Re: [A14] BaconBits' Minor Mods - Fireplace Mod V1.3 Update (08/19/16)
August 29, 2016, 11:09:28 AM
Thanks mate.
#7
Outdated / Re: [A14] Miniaturisation Overloaded
August 28, 2016, 05:14:01 PM
Can you give an ETA on an A15 version?
#8
Outdated / Re: [A14] BaconBits' Minor Mods - Fireplace Mod V1.3 Update (08/19/16)
August 28, 2016, 05:11:31 PM
Any ETA on a A15 update for the Feed Troughs?
#9
Releases / Re: [A12/13/14][MODLIST] Fluffy's Mods || NEW: The Birds & The Bees (24-8)
August 28, 2016, 03:23:12 PM
Any idea how long the jump to A15 will take? Assuming you do intend to update them. Holding off starting a game until these mods are all ready to go.
#10
Outdated / Re: [A13] Combat Realism v.1.6.5 (08.05.16) Final release
August 19, 2016, 09:56:19 PM
Raiders keep spawning with the "loadout generator" dummies. While they still do drop regular ammo when they die, it's still pretty annoying. Does anyone know what could be causing this? All of my mods, including CR and CCL, are up to date to the most recent versions.
My mods: http://i.imgur.com/Edp8y67.png
Pic of the dummie item in a raider's inventory: http://i.imgur.com/Ha3d4JP.png
EDIT: Never mind. Seems if I leave it for a second after the raid begins, the dummy disappears and everything is as it should be. I apologize for the useless post.
My mods: http://i.imgur.com/Edp8y67.png
Pic of the dummie item in a raider's inventory: http://i.imgur.com/Ha3d4JP.png
EDIT: Never mind. Seems if I leave it for a second after the raid begins, the dummy disappears and everything is as it should be. I apologize for the useless post.
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