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Messages - Serenity

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Suggestions / Re: More Sensible Ages
« on: January 23, 2019, 03:05:35 PM »
That's not how averages work. Especially since the game doesn't have children

Suggestions / Re: More Sensible Ages
« on: January 23, 2019, 01:35:13 PM »
This mistake again? The average age in earlier societies was lower because of the very high infant mortality rate. But once someone was 30 or so there was a good chance they'd reach an age of 60

Paradox Interactive are those who published Cities Skylines, Stellaris, Hearts of Iron IV, Pillars of Eternity and Shadow Run Returns.
You have to distinguish between Paradox as a developer and publisher. They started as a game developer and games like Stellaris, Europa Universalis, HoI and Crusader Kings 2 are developed in house. But they've also started acting as a publisher recently. City Skylines is not developed in house. Or they buy other studios and largely let them do their own thing. Harebrained Scheme and Battletech is such an example

General Discussion / Re: New Person Questions...
« on: November 05, 2018, 02:02:23 PM »
Doctoring can sometimes take micromanagement. Doctors like going to sleep when they're tried. Which is often the case after a raid.

Feeding shouldn't take any setup or intervention though

Boreal forest is always nice. Pick a map with a nice summer growing period, but also cold winters. So you have farming and also tons of animals for hunting. That way you get variation with cold, but it's not a huge challenge

General Discussion / Re: Rabbits are for caravan driving
« on: November 04, 2018, 07:23:41 AM »
You'd think the caravan speed would depend on the slowest participant

General Discussion / Re: World gen question
« on: October 26, 2018, 07:44:01 PM »
Try another map. It can vary somewhat due to the randomness.

The location of the marsh is really more important than the size. Nicely placed marsh is a great way to slow down raiders. But it can of course cut into your base expansion in very annoying ways

There are urbworlds. Presumably highly urbanized planets, but not glittery

Suggestions / Re: PLEASE bring back open air covered storage!
« on: October 23, 2018, 09:28:08 AM »
At least for certain items. Things like wood and hay should be fine when covered. But not clothing and other complex items

General Discussion / Re: Deterioration change?
« on: October 22, 2018, 02:28:43 PM »
A mod to restore the old behavior would be very nice

General Discussion / Re: Deterioration change?
« on: October 21, 2018, 01:37:36 PM »
I always felt like it was a cheat in B18 and prior to just put a roof up and leave things exposed to the outside. 
I think this should depend on the item. Wood or hay for example should be ok just with a roof.

General Discussion / Re: Will there be achievements on steam?
« on: October 19, 2018, 11:25:24 AM »
There are other games that use achievements to guide people in interesting directions. Paradox strategy games like Europa Universalis 4 or Crusader Kings 2 have achievements where you need to play a certain nation and do a certain thing. Something that's something historical and thus obvious. But others get you to do stuff (sometimes crazy stuff) you wouldn't normally do. Or just play as someone you may not have considered

General Discussion / Re: On trading X minimizing wealth
« on: October 18, 2018, 11:02:06 AM »
Don't pay too much attention to min-maxers. It can help, but it's hardly necessary

General Discussion / Re: RimWorld Inconsistencies
« on: October 17, 2018, 08:12:36 PM »
Also, most of them are kind-of magicians too; i mean, can you hide ALL of your hair under hats too?
There is a cool mod that allows you to show hair with hats:

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