Something like that used to be very endgame content. Definitely way too early for it
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#122
Ideas / Re: Don't change the untranslated names
June 26, 2018, 02:30:29 PM
Agreed. Changing these is a bad idea
#123
General Discussion / Re: The balancing process
June 21, 2018, 08:29:51 AMQuote from: Tynan on June 20, 2018, 12:06:47 AMUh, there are plenty of party based RPGs where you manage your current party and even a roster of companions that stays in some place when you don't take them on missions. Granted, not as many as in a large Rimworld colony and you are more attached to them than a RW pawn, but RPGs are hardly all about a single player character.
The idea is that with an RPG you're focused on one character, so you care enough to think about complex calcluations. But in RW, you maybe don't want to do that do so many people.
#124
Ideas / Re: [1.0] Add more things to basic work
June 21, 2018, 07:09:18 AM
That's why I really like the WorkTab mod. For vanilla it would be too complicated I guess, but as another optional layer of the job scheduler (simple, standard, detailed) it could break out a select few of the sub-jobs like feeding patients and hauling to construction. Then you can have nurses and apprentices.
#125
Ideas / Re: Plant Harvesting and Orchards
May 25, 2018, 08:17:57 PM
Banished had a pretty neat system for orchards like that. They took a few seasons to grow until they gave fruit. And if they were infested by insects you had to cut them down, which hurt because of the growth time.
#126
Ideas / Re: Better Stockpile Management--Functionality/ QoL improvement
May 25, 2018, 09:46:53 AM
Rimworld Search Agency includes the hysteresis setting:
https://steamcommunity.com/sharedfiles/filedetails/?id=726479594
https://steamcommunity.com/sharedfiles/filedetails/?id=726479594
#127
Ideas / Re: Gender inappropriate language
May 21, 2018, 06:35:48 PMQuote from: Injured Muffalo on May 21, 2018, 04:49:37 PMBecause you are using it in cases where the gender is determinate. The purpose of the singular they is referring to people in a way that includes both men and women. And usually for some unspecified person. Not to one specific person.
So, I'm not really equipped to tell you if the above constructions are technically correct. But they're wrong.
So yeah, the examples you gave in the first post aren't quite correct in their usage. But not because "they" and "them" are plural.
#128
Ideas / Re: Gender inappropriate language
May 20, 2018, 01:12:52 PMQuote from: jamaicancastle on May 20, 2018, 02:43:09 AMIt's not even new. It has existed since the middle ages.
For what it's worth, this is an argument you're losing with the English language - the singular "they" is seeing more and more use in both general and formal settings.
#129
General Discussion / Re: Feedback on this base?
February 27, 2018, 10:31:52 AM
With infestations it's generally a good idea to have multiple paths instead of just one big corridor. And multiple exits per room where appropriate. That way if one way is blocked people still have a chance to escape.
#130
General Discussion / Re: Does hopper orientation matter?
January 08, 2018, 02:12:14 PMQuote from: Hans Lemurson on January 06, 2018, 07:05:44 AMLook for "hopper machine" on Google image search
What does the graphic actually symbolize?
#131
General Discussion / Re: Corn vs Potatoes
December 04, 2017, 09:24:03 PM
Rice still beats potatoes in growth speed. Sometimes you just need some food as soon as possible
#132
General Discussion / Re: Dealing with Toxic Fallout
December 03, 2017, 10:05:03 AM
With some micromanagement you can actually let people take short trips outside to do important things. But you need to let them stay under a roof afterwards to get rid of the toxin buildup.
#133
General Discussion / Re: Would Ocean Survival be Possible?
December 03, 2017, 10:01:43 AM
Banished had a cool mod that allowed to build settlements on stilts. You just needed a small area of land for wood and metals. But the rest of the resources like sea food and reeds could be harvested from the water. This could work in Rimworld too
#134
General Discussion / Re: Dealing with Toxic Fallout
December 02, 2017, 06:05:41 PM
And to grow crops get a greenhouse. Wall in a space with 1-4 sunlamps and put a roof over it. Put heaters in as needed (generally 2 heaters per sunlamp - or 3 per 2 - in moderate cold). Then you can grow year around even without hydroponics.
#135
Ideas / Re: Newbie papercuts
November 29, 2017, 07:13:14 PMQuote from: abtinf on November 26, 2017, 06:31:29 PMOr as the rest of the world calls it: "time". I suppose there could be an option, but most of the world uses the 24 hour format. Even in Britain it's very common in everyday use
Real time clock - only available using military time, which is not intuitive.