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Messages - Serenity

#46
How is this different from every other game?
#47
Ideas / Re: Mod Profiles
September 29, 2018, 05:16:53 PM
There is a mod for that:
https://steamcommunity.com/sharedfiles/filedetails/?id=1139051045

Would be very nice in vanilla though
#48
You can make several colonies. There is an option for the number in the settings.
Just hit the "settle" button. However, unless you abandon the colony and make it permanently inaccessible you still get events for that colony even if nobody is there


You might want this mod to set up temporary camps:
https://steamcommunity.com/sharedfiles/filedetails/?id=1470065926
This helps too:
https://steamcommunity.com/sharedfiles/filedetails/?id=1523058989
#49
Ideas / Re: Ability to Remove Prisoners Eyes
September 27, 2018, 07:38:12 AM
Mhh, might have been EPOE
#50
General Discussion / Re: "Storytelling"
September 26, 2018, 09:49:16 AM
You're not even playing for story here. You're min/max-ing and then trying to contrive a story to justify it
#51
Ideas / Re: Ability to Remove Prisoners Eyes
September 25, 2018, 12:44:24 PM
I used to be able to do that I think. I remember eyeballs being very profitable
#52
General Discussion / Re: 'Social' is worse than ever.
September 24, 2018, 07:00:50 PM
Having more social interactions (and ones that use the social skill) would fit perfectly with it being so heavily advertised as a "story generator" though. Things like a pawn being able to break up a fight. Or helping other people with their mental issues.
#53
General Discussion / Re: 'Social' is worse than ever.
September 24, 2018, 10:03:35 AM
Quote from: bbqftw on September 23, 2018, 10:02:25 PM
A lot of things in this game are wealth traps. In fact it can be argued that a key aspect in a player's improvement is when they realize that you shouldn't aim for colony growth insomuch as maximizing your utility / wealth ratio.
Nope. Only a certain type of people play that way. It's not normal though
#54
General Discussion / Re: Immaculate ovulation?
September 22, 2018, 06:39:58 AM
Quote from: 5thHorseman on September 21, 2018, 07:10:34 PM
it should just say "unfertilized egg" and not "Unfertilized chicken egg."
But there is no generic egg type in the game so it uses one of the existing eggs instead of adding a new one
#55
Go to stupid lengths to reduce wealth to make the game easier. Maybe the wealth/raid system is broken, but I won't do silly things to game it
#56
Ideas / Re: Nerf prey.
September 18, 2018, 08:47:30 PM
I just noticed a panther killed by a tortoise

Earlier I had another panther downed by a cassowary, which allowed me to finish it off
#57
Ideas / Re: Chocolate production
September 14, 2018, 10:43:31 AM
I wished it'd be a little more complicated though. That the trees give cocoa beans and you need to at least cook them before getting chocolate.

In reality it's quite a bit more complicated and you need to ferment the beans first. The game could actually handle that with the fermenting barrels, but it doesn't have to be that complicated. Just better than literally harvesting chocolate
#58
Quote from: twoski on September 12, 2018, 08:19:09 PM
in the tundra it's a different situation, you have very limited options for food and having toxic fallout is basically a death sentence if you have no hydroponics.
A greenhouse works very well as long you have soil
#59
Ideas / Re: Restore Options
September 10, 2018, 09:52:47 AM
You can enable huge map sizes in the options

The highest difficulty setting "merciless mode" has also been hidden behind a button