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Messages - Serenity

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General Discussion / Re: 'Social' is worse than ever.
« on: September 24, 2018, 07:00:50 PM »
Having more social interactions (and ones that use the social skill) would fit perfectly with it being so heavily advertised as a "story generator" though. Things like a pawn being able to break up a fight. Or helping other people with their mental issues.

General Discussion / Re: 'Social' is worse than ever.
« on: September 24, 2018, 10:03:35 AM »
A lot of things in this game are wealth traps. In fact it can be argued that a key aspect in a player's improvement is when they realize that you shouldn't aim for colony growth insomuch as maximizing your utility / wealth ratio.
Nope. Only a certain type of people play that way. It's not normal though

General Discussion / Re: Immaculate ovulation?
« on: September 22, 2018, 06:39:58 AM »
it should just say "unfertilized egg" and not "Unfertilized chicken egg."
But there is no generic egg type in the game so it uses one of the existing eggs instead of adding a new one

General Discussion / Re: Things you refuse to do in the game
« on: September 19, 2018, 08:00:09 AM »
Go to stupid lengths to reduce wealth to make the game easier. Maybe the wealth/raid system is broken, but I won't do silly things to game it

Ideas / Re: Nerf prey.
« on: September 18, 2018, 08:47:30 PM »
I just noticed a panther killed by a tortoise

Earlier I had another panther downed by a cassowary, which allowed me to finish it off

Ideas / Re: Chocolate production
« on: September 14, 2018, 10:43:31 AM »
I wished it'd be a little more complicated though. That the trees give cocoa beans and you need to at least cook them before getting chocolate.

In reality it's quite a bit more complicated and you need to ferment the beans first. The game could actually handle that with the fermenting barrels, but it doesn't have to be that complicated. Just better than literally harvesting chocolate

Ideas / Re: put toxic fallout in lower levels with reduced severity
« on: September 12, 2018, 08:27:06 PM »
in the tundra it's a different situation, you have very limited options for food and having toxic fallout is basically a death sentence if you have no hydroponics.
A greenhouse works very well as long you have soil

Ideas / Re: Restore Options
« on: September 10, 2018, 09:52:47 AM »
You can enable huge map sizes in the options

The highest difficulty setting "merciless mode" has also been hidden behind a button

Ideas / Re: Load Mods after choosing save?
« on: September 08, 2018, 02:15:07 PM »

It's astounding that hauling hysteresis hasn't been included into vanilla yet. That simple setting (being able to set when a stockpile is refilled) would solve a lot of the issues with cooking.

Releases / Re: [B19] Advanced Cultivation
« on: September 02, 2018, 04:19:50 AM »
You had me until Miracle Fertilizer. That makes it just another OP mod

I like that you need to invest some efforts to make growing fields viable. And being a bit better than vanilla fields is fine. But this is too much

I realize that this mod was started before prosthetics were added to vanilla, but what's the rationale behind even the Lite version having costs several times higher than vanilla for even simple prosthetics?

General Discussion / Re: Beta 19 - Polish the Cannons released!
« on: August 28, 2018, 11:29:18 AM »
It looks like tree farming has been moved or removed
No. You have to research it now

Ideas / Re: Nobody makes one meal at a time!
« on: August 18, 2018, 03:01:04 PM »
I like the way the mods solve this. Cooking meals in bulk requires a higher skill than doing one at a time. So it's not necessarily something you can do right away.

General Discussion / Re: What are imperial janissaries?
« on: August 18, 2018, 09:14:49 AM »
Probably the same. Some sort of elite slave soldiers in some empire

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