It's astounding that hauling hysteresis hasn't been included into vanilla yet. That simple setting (being able to set when a stockpile is refilled) would solve a lot of the issues with cooking.
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#61
General Discussion / Re: Some random b19 feedback now that I've sunk my teeth into it a bit
September 08, 2018, 12:08:43 PM #62
Releases / Re: [B19] Advanced Cultivation
September 02, 2018, 04:19:50 AM
You had me until Miracle Fertilizer. That makes it just another OP mod
I like that you need to invest some efforts to make growing fields viable. And being a bit better than vanilla fields is fine. But this is too much
I like that you need to invest some efforts to make growing fields viable. And being a bit better than vanilla fields is fine. But this is too much
#63
Releases / Re: [B19] Rah's Bionics and Surgery Expansion - 1.9 (Aug 29th, 2018)
August 30, 2018, 02:33:16 PM
I realize that this mod was started before prosthetics were added to vanilla, but what's the rationale behind even the Lite version having costs several times higher than vanilla for even simple prosthetics?
#64
General Discussion / Re: Beta 19 - Polish the Cannons released!
August 28, 2018, 11:29:18 AMQuote from: Icon on August 28, 2018, 11:27:28 AMNo. You have to research it now
It looks like tree farming has been moved or removed
#65
Ideas / Re: Nobody makes one meal at a time!
August 18, 2018, 03:01:04 PM
I like the way the mods solve this. Cooking meals in bulk requires a higher skill than doing one at a time. So it's not necessarily something you can do right away.
#66
General Discussion / Re: What are imperial janissaries?
August 18, 2018, 09:14:49 AM
Probably the same. Some sort of elite slave soldiers in some empire
#67
Ideas / Re: Different medicines for different wound types
August 14, 2018, 04:07:24 PMQuote from: AileTheAlien on August 14, 2018, 02:19:26 PMYes. This wasn't an issue in earlier versions where even serious wounds healed very fast. But recovery times are very noticeable now, even for relatively minor injuries.
Don't better-quality medicines make all wounds heal faster?
#68
General Discussion / Re: How to plan amount of raw food ingredients?
August 11, 2018, 03:48:20 PMQuote from: Awe on August 10, 2018, 09:40:20 AM1-2 heaters is enough for one sunlamp even in boreal forest. 3-4 heaters is for 2 sunlamps
Just a walled 11x11 patch of soil(preferably rich), sunlamp, 3-4 heaters
How much food you need to store depends on the number of colonists. It's also not necessarily a complete disaster if you run low. Even in winter there are a few animals to hunt and you can buy some food from traders if you get one.
#69
General Discussion / Re: Unstable build of 1.0 available
August 05, 2018, 07:31:27 AMQuote from: zizard on August 05, 2018, 12:22:47 AMI had one in boreal forest and there were plenty of trees left
Toxic fallout on colder biomes prevents almost all wood harvesting for the next 3 years. The chance to kill trees should be reduced.
#70
General Discussion / Re: What do you make for crafting training?
August 04, 2018, 02:58:00 PM
Clothing also sells pretty well
#71
General Discussion / Re: Why is the temperature range so small?
August 03, 2018, 08:41:22 PMQuote from: Scavenger on August 03, 2018, 07:50:18 PMSure, but then your summers usually won't be too crazy
I coulda sworn I had Temps lower than - 20...
#72
Ideas / Re: So after playing a while, I miss some features :)
August 03, 2018, 05:21:09 PM
There are times when you want full control over roofs. Especially during toxic fallout. Another application is too roof over an wood powered generator or a crematorium
When it was enough to keep wood outside, but roofed you could also build nice wood sheds.
When it was enough to keep wood outside, but roofed you could also build nice wood sheds.
#73
General Discussion / Re: General 1.0 Art Feedback Thread
July 31, 2018, 11:39:19 AM
For silver, I'd like bars/bullion. Seems more logical to store it that way that lumps of it
#74
General Discussion / Re: Unstable build of 1.0 available
July 29, 2018, 03:31:05 PMQuote from: ticket on July 29, 2018, 01:28:30 PMBuilding stone objects always takes a long time. Beds, doors, tables, joy objects. Use wood if you want it to go fast
The only thing giving Elvira happiness is building a limestone chessboard, which takes 803 work to complete (that seems pretty high for a chessboard, no?)
#75
Ideas / Re: Recreation adjustment
July 27, 2018, 04:26:18 PM
Yes please. It might have gotten a bit better, but people playing chess or poker by themselves is still weird