I wouldn't mind the food really unless I'm low. But I'm drawing the line at beer.
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#722
General Discussion / Re: Energy Efficient colony
September 01, 2016, 11:43:15 AM
I already miss the CCL Tweaks where stuff only consumes power when it's in use.
#723
Ideas / Re: naval activities
August 31, 2016, 12:59:07 PMQuote from: ddblue0 on August 31, 2016, 10:52:21 AMAnd swimming pools later on
Lake or ocean!
#724
Ideas / Re: More types of craftable alcohol
August 31, 2016, 12:58:07 PM
High grade alcohol could also serve as a primitive medicine to disinfect wounds
#725
Releases / Re: [A12-15][MODLIST] Fluffy's Mods || Animal Tab & Colony Manager @ A15 (beta)
August 31, 2016, 07:38:39 AM
The Medical Tab download doesn't have the right target version as far as I can tell:
Quote<targetVersion>0.14.1220</targetVersion>
#726
Outdated / Re: [A15] Miniaturisation Overloaded
August 30, 2016, 11:49:33 PM
Ah, that's probably it
#727
Outdated / Re: [A15] Miniaturisation Overloaded
August 30, 2016, 10:20:45 PM
Has anyone successfully moved coolers in A15? I can order the movement but it's not done and I can't prioritize it.
#728
General Discussion / Re: Bug? Missing Toe = -10% Moving
August 30, 2016, 07:53:44 PM
The big toe is pretty important for walking. The smaller toes less so. Similar to thumb and index finger vs other fingers.
#729
General Discussion / Re: Am I missing something with roofing?
August 30, 2016, 12:30:56 PMQuoteRoofing seems to be about the lowest priority construction there isIt actually isn't. Get Fluffy's Work Tab mod. It allows you set the priorities of sub-jobs. It's not as low as one may think. Deconstructing, constructing and delivering resources come before it. But it's above floors or repairing.
#730
Ideas / Set standard map size
August 30, 2016, 12:26:42 PM
It often happens that I generate my world and my colonists and then I notice that I'm stuck on a small map. Because that's the standard setting and I forgot to change it. How about an option where we can set to start on a larger map by default? You could still change it of course.
#731
General Discussion / Re: Am I missing something with roofing?
August 30, 2016, 11:52:28 AM
This happens with smaller areas too. They just prefer to do something else and never get back to the roof. Or they do some tiles and then walk off again.
#732
General Discussion / Re: Is it just me? Or do the colonists tend to avoid eating at the table more often
August 30, 2016, 11:18:41 AM
On the other hand carry meals with them can be very helpful during combat. People often get hungry waiting for enemies to attack. Once during an infestation I had people getting grumpy from the confined space and hunger. Thankfully two of them had meals with them and I was able to give them to others.
#733
General Discussion / Re: Am I missing something with roofing?
August 30, 2016, 11:15:44 AM
Can happen. The AI isn't the best and general construction jobs have a higher priority than roofing. It's one reason why I want a tool to prioritize all work in an entire area.
You can try to manually order a pawn to roof one tile and then lock them in the room.
You can try to manually order a pawn to roof one tile and then lock them in the room.
#734
Ideas / Re: A couple ideas..
August 29, 2016, 05:56:33 PM
Extended Fabrics requires cotton and devilstrand to be turned into cloth first:
https://ludeon.com/forums/index.php?topic=14177.0
But it should really be in the base game
https://ludeon.com/forums/index.php?topic=14177.0
But it should really be in the base game
#735
Ideas / Re: Suggestion: Self Healing (RimWorld)
August 29, 2016, 05:48:55 PM
More advanced self-treatments should also take significant skill. It's one thing to take medicine and put on a bandage yourself, but another thing to do an operation.