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Messages - Serenity

#721
General Discussion / Re: Visitors eating my food
September 01, 2016, 11:47:21 AM
I wouldn't mind the food really unless I'm low. But I'm drawing the line at beer.
#722
General Discussion / Re: Energy Efficient colony
September 01, 2016, 11:43:15 AM
I already miss the CCL Tweaks where stuff only consumes power when it's in use.
#723
Ideas / Re: naval activities
August 31, 2016, 12:59:07 PM
Quote from: ddblue0 on August 31, 2016, 10:52:21 AM
Lake or ocean!
And swimming pools later on
#724
Ideas / Re: More types of craftable alcohol
August 31, 2016, 12:58:07 PM
High grade alcohol could also serve as a primitive medicine to disinfect wounds
#725
The Medical Tab download doesn't have the right target version as far as I can tell:
Quote<targetVersion>0.14.1220</targetVersion>
#726
Outdated / Re: [A15] Miniaturisation Overloaded
August 30, 2016, 11:49:33 PM
Ah, that's probably it :)
#727
Outdated / Re: [A15] Miniaturisation Overloaded
August 30, 2016, 10:20:45 PM
Has anyone successfully moved coolers in A15? I can order the movement but it's not done and I can't prioritize it.
#728
The big toe is pretty important for walking. The smaller toes less so. Similar to thumb and index finger vs other fingers.
#729
QuoteRoofing seems to be about the lowest priority construction there is
It actually isn't. Get Fluffy's Work Tab mod. It allows you set the priorities of sub-jobs. It's not as low as one may think. Deconstructing, constructing and delivering resources come before it. But it's above floors or repairing.
#730
Ideas / Set standard map size
August 30, 2016, 12:26:42 PM
It often happens that I generate my world and my colonists and then I notice that I'm stuck on a small map. Because that's the standard setting and I forgot to change it. How about an option where we can set to start on a larger map by default? You could still change it of course.
#731
This happens with smaller areas too. They just prefer to do something else and never get back to the roof. Or they do some tiles and then walk off again.
#732
On the other hand carry meals with them can be very helpful during combat. People often get hungry waiting for enemies to attack. Once during an infestation I had people getting grumpy from the confined space and hunger. Thankfully two of them had meals with them and I was able to give them to others.
#733
Can happen. The AI isn't the best and general construction jobs have a higher priority than roofing. It's one reason why I want a tool to prioritize all work in an entire area.

You can try to manually order a pawn to roof one tile and then lock them in the room.
#734
Ideas / Re: A couple ideas..
August 29, 2016, 05:56:33 PM
Extended Fabrics requires cotton and devilstrand to be turned into cloth first:
https://ludeon.com/forums/index.php?topic=14177.0

But it should really be in the base game
#735
Ideas / Re: Suggestion: Self Healing (RimWorld)
August 29, 2016, 05:48:55 PM
More advanced self-treatments should also take significant skill. It's one thing to take medicine and put on a bandage yourself, but another thing to do an operation.