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Messages - Serenity

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796
Suggestions / Re: Show power use under info stats
« on: August 03, 2016, 10:55:06 AM »
Given all the other stats displayed for some items, I have no idea why something this obvious isn't already in the game

797
Duh. So obvious now. I had the same issue where skeletons of dead raiders weren't moved to a "graveyard"

798
I agree in the order issues. Too much stuff is cramped into the architect menu. Especially common things like hauling or mining shouldn't be so deep down.

Also the priority thing. No way to tell people to work on one area. I've had games where caves were full of rubble for ages because nobody got around to it. And you can only rush one piece of rubble at a time. There is a mod that adds a priority function, but this should be in the base game.


More in-game explanation of the mechanics would be nice, but things aren't too hard to figure out by reading things online.

799
Outdated / Re: [A14] Miniaturisation - Mod support
« on: August 03, 2016, 09:57:16 AM »
Thanks :)

800
Outdated / Re: [A14] Miniaturisation - Mod support
« on: August 03, 2016, 09:23:20 AM »
Fantastic. I missed that right away. So annoying to you are forced to deconstruct things. I can see things not fitting through doors. I've had that issue in real life with certain furniture (narrow stair wells are also an issue). But unless it's not too flimsy (or glued together) you can often disassemble things.

There are other things that I'd like to see moved though. Coolers are basically AC units and could be easily moved. Solar panels too maybe. And sandbags

801
General Discussion / Re: why do sandbags require steel?
« on: August 03, 2016, 09:18:35 AM »
Maybe they are Hesco barriers:
https://en.wikipedia.org/wiki/Hesco_bastion

Contains a wire mash to hold the sand bags

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