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Messages - Tgr

#31
Quote from: Kiame on April 03, 2017, 05:58:11 PM
Maybe if it fails, base the location off one of the pawns?

wouldn't that ... send the crash directly into the pawn's fat head?
#33
If you have a fixed version couldn't you just post it?  ;)
#34
Quote from: Foreck on March 28, 2017, 06:44:47 PM
Say I only want the hairs and new enemies, how should I proceed?

Don't install the security pack or storytellers. The remaining content is core, which other users report is a dependency for the other part of the remaining content, the factions (new enemies). You can't "just" get the enemies, since they've been designed and implemented in concert with the other content added by this mod.

If you mean you just want the new enemies like the ogres or Federation mechs added to random raids that would presumably require the author to make a completely different version which doesn't make much sense IMO. It would also dilute the point of the mod, which is that each of these factions presumably brings a unique challenge to the table when you get a raid.
#35
Quote from: Ruisuki on March 27, 2017, 10:51:06 AM
Quote from: ChairmanPoo on March 26, 2017, 02:07:59 PM
No, Cults includes pews by default
On the front page the Op says: Recommended mods
   Modular tables (for proper temple pews)
   Cosmic Horrors (for summoning actual monsters)
   Industrial Age (for great lighting)

Putting the modular stools one row below/above seems to combine them however, instead of looking like separate pews. So is the original post wrong and this mod includes pews? I cant get the same image with that mod?

you have to leave a tile between the rows
#36
HOLY SHIT this looks cool. I'll be honest, I've been terrified of getting into this mod because it looks very complicated, but this just looks awesome.
#37
Wow awesome, TY!
#38
In fact, as the level of points for raids and visitors increases, I believe that almost *every* pawn that does not spawn with some form of clothing that can't be worn with urban trousers spawns with urban trousers. It's easily like 70% of group is wearing them for some reason.

Maybe switch them to the pants layer and add the suspenders from these pants to the middle layer attached to a belt??
#39
Is there any way to make it so that urban trousers disable any other pants?

It makes sense for, say, overalls from FashionRimsta to allow another layer of pants under, but pawns are constantly spawning wearing urban trousers over their pants, and it's kind of weird.
#40
what's the risk of running this without the update? would it break other harmony mods, or is there just a chance this one wouldn't work?
#41
Is there a way to purge the cult?

Getting rid of all pawns with cult mindedness that rose above the threshold functionally eliminates it but how would you go about ending it totally, or getting the Agency off your back?
#42
Hi, Misc core's implants seem to conflict with some of the other medical mods unless it's loaded last.

I think it's fair to ask whether adding the implants to a core mod creating possible incompatibility issues is warranted or whether it should be a separate plugin. (that said it's a minor issue considering it's a load order thing.)
#43
I am continually getting this bug on Federation spawns even when I have deactivated all mods that add equipment.

Somehow, this bug is also screwing other random pawn generation... Looks like you screwed something up.

Exception filling window for Verse.Dialog_DebugOptionListLister: System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.ApparelUtility.CanWearTogether (Verse.ThingDef A, Verse.ThingDef B) [0x00000] in <filename unknown>:0
  at RimWorld.PawnApparelGenerator+PossibleApparelSet.PairOverlapsAnything (ThingStuffPair pair) [0x00000] in <filename unknown>:0
  at RimWorld.PawnApparelGenerator+<GenerateWorkingPossibleApparelSetFor>c__AnonStorey2CF.<>m__251 (ThingStuffPair pa) [0x00000] in <filename unknown>:0
  at RimWorld.PawnApparelGenerator+<GenerateWorkingPossibleApparelSetFor>c__AnonStorey2CF.<>m__252 (ThingStuffPair pa) [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[RimWorld.ThingStuffPair].MoveNext () [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable.Any[ThingStuffPair] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  at RimWorld.PawnApparelGenerator.GenerateWorkingPossibleApparelSetFor (Verse.Pawn pawn, Single money, Boolean headwearAllowed) [0x00000] in <filename unknown>:0
  at RimWorld.PawnApparelGenerator.GenerateStartingApparelFor (Verse.Pawn pawn, PawnGenerationRequest request) [0x00000] in <filename unknown>:0
  at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn pawn, PawnGenerationRequest request) [0x00000] in <filename unknown>:0
  at Verse.PawnGenerator.GeneratePawn (PawnGenerationRequest request) [0x00000] in <filename unknown>:0
  at RimWorld.PawnGroupKindWorker_Normal+<GeneratePawns>c__IteratorBF.MoveNext () [0x00000] in <filename unknown>:0
  at RimWorld.PawnGroupMakerUtility+<GeneratePawns>c__IteratorC4.MoveNext () [0x00000] in <filename unknown>:0
  at System.Collections.Generic.List`1[Verse.Pawn].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0
  at System.Collections.Generic.List`1[Verse.Pawn]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable.ToList[Pawn] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  at RimWorld.IncidentWorker_Raid.TryExecute (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
  at RimWorld.IncidentWorker_RaidEnemy.TryExecute (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
  at CaveBiome.IncidentWorker_RaidEnemyCave.TryExecute (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
  at Verse.Dialog_DebugActionsMenu.DoRaid (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
  at Verse.Dialog_DebugActionsMenu+<DoListingItems_MapActions>c__AnonStorey4EA+<DoListingItems_MapActions>c__AnonStorey4E6+<DoListingItems_MapActions>c__AnonStorey4E8+<DoListingItems_MapActions>c__AnonStorey4E9.<>m__97D () [0x00000] in <filename unknown>:0
  at Verse.Dialog_DebugOptionLister.DebugAction (System.String label, System.Action action) [0x00000] in <filename unknown>:0
  at Verse.Dialog_DebugOptionListLister.DoListingItems () [0x00000] in <filename unknown>:0
  at Verse.Dialog_OptionLister.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
  at HugsLib.GuiInject.WindowDetour+<>c__DisplayClass1.<_WindowOnGUI>b__0 (Int32 x) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
HugsLib.GuiInject.<>c__DisplayClass1:<_WindowOnGUI>b__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle)
#44
Releases / Re: [A16][MODLIST] Glitter Tech
March 22, 2017, 03:05:04 PM
Is this mod (no surgery version) compatible with RBSE?
#45
This is the same bug I reported early. To avoid just don't let the Agency discover your cult things...